diff --git a/ArchiSteamFarm/Steam/Integration/ArchiHandler.cs b/ArchiSteamFarm/Steam/Integration/ArchiHandler.cs index f07ce834c..7ad084d69 100644 --- a/ArchiSteamFarm/Steam/Integration/ArchiHandler.cs +++ b/ArchiSteamFarm/Steam/Integration/ArchiHandler.cs @@ -516,7 +516,7 @@ public sealed class ArchiHandler : ClientMsgHandler { if (!string.IsNullOrEmpty(gameName)) { // If we have custom name to display, we must workaround the Steam network broken behaviour and send request on clean non-playing session - // This ensures that custom name will in fact display properly + // This ensures that custom name will in fact display properly (if it's not omitted due to MaxGamesPlayedConcurrently, that is) Client.Send(request); await Task.Delay(Bot.CallbackSleep).ConfigureAwait(false); }