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https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 14:10:53 +00:00
Don't complain about missing en dialects
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@@ -141,21 +141,36 @@ namespace ArchiSteamFarm {
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}
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}
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int defaultResourceSetCount = 0;
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ushort defaultResourceSetCount = 0;
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ResourceSet defaultResourceSet = Strings.ResourceManager.GetResourceSet(CultureInfo.GetCultureInfo("en-US"), true, true);
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if (defaultResourceSet != null) {
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defaultResourceSetCount = defaultResourceSet.Cast<object>().Count();
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defaultResourceSetCount = (ushort) defaultResourceSet.Cast<object>().Count();
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}
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int currentResourceSetCount = 0;
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if (defaultResourceSetCount == 0) {
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return;
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}
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ushort currentResourceSetCount = 0;
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ResourceSet currentResourceSet = Strings.ResourceManager.GetResourceSet(CultureInfo.CurrentCulture, true, false);
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if (currentResourceSet != null) {
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currentResourceSetCount = currentResourceSet.Cast<object>().Count();
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currentResourceSetCount = (ushort) currentResourceSet.Cast<object>().Count();
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}
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if (currentResourceSetCount < defaultResourceSetCount) {
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float translationCompleteness = currentResourceSetCount / (float) defaultResourceSetCount;
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ASF.ArchiLogger.LogGenericInfo(string.Format(Strings.TranslationIncomplete, CultureInfo.CurrentCulture.Name, translationCompleteness.ToString("P1")));
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// We don't want to report "en-AU" as 0.00% only because we don't have it as a dialect, if "en" is available and translated
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// This typically will work only for English, as e.g. "nl-BE" doesn't fallback to "nl-NL", but "nl", and "nl" will be empty
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CultureInfo neutralCulture = CultureInfo.CurrentCulture.Parent;
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ushort neutralResourceSetCount = 0;
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ResourceSet neutralResourceSet = Strings.ResourceManager.GetResourceSet(neutralCulture, true, false);
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if (neutralResourceSet != null) {
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neutralResourceSetCount = (ushort) neutralResourceSet.Cast<object>().Count();
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}
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if (neutralResourceSetCount < defaultResourceSetCount) {
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float translationCompleteness = currentResourceSetCount / (float) defaultResourceSetCount;
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ASF.ArchiLogger.LogGenericInfo(string.Format(Strings.TranslationIncomplete, CultureInfo.CurrentCulture.Name, translationCompleteness.ToString("P1")));
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}
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}
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}
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