This one was a tough battle, and is hacky as hell.
This commit is contained in:
JustArchi
2017-02-20 04:02:10 +01:00
parent f5b6899387
commit 7d4dda7d7e
4 changed files with 92 additions and 25 deletions

View File

@@ -955,11 +955,11 @@ namespace ArchiSteamFarm.Localization {
}
/// <summary>
/// Looks up a localized string similar to Idling {0} ({1}) is temporarily disabled, as that game was not released yet..
/// Looks up a localized string similar to Idling {0} ({1}) is temporarily disabled, as ASF is not able to play that game at the moment..
/// </summary>
internal static string IdlingGameNotReleasedYet {
internal static string IdlingGameNotPossible {
get {
return ResourceManager.GetString("IdlingGameNotReleasedYet", resourceCulture);
return ResourceManager.GetString("IdlingGameNotPossible", resourceCulture);
}
}
@@ -1431,6 +1431,15 @@ namespace ArchiSteamFarm.Localization {
}
}
/// <summary>
/// Looks up a localized string similar to ASF detected appID mismatch for {0} ({1}) and will use appID of {2} instead..
/// </summary>
internal static string WarningIdlingGameMismatch {
get {
return ResourceManager.GetString("WarningIdlingGameMismatch", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please review our privacy policy section on the wiki if you&apos;re concerned about what ASF is in fact doing!.
/// </summary>

View File

@@ -697,8 +697,12 @@ StackTrace:
<value>ASF will attempt to use your preferred {0} culture, but translation in that language was completed only in {1}. Perhaps you could help us improve ASF translation for your language?</value>
<comment>{0} will be replaced by culture code, such as "en-US", {1} will be replaced by completeness percentage, such as "78.5%"</comment>
</data>
<data name="IdlingGameNotReleasedYet" xml:space="preserve">
<value>Idling {0} ({1}) is temporarily disabled, as that game was not released yet.</value>
<data name="IdlingGameNotPossible" xml:space="preserve">
<value>Idling {0} ({1}) is temporarily disabled, as ASF is not able to play that game at the moment.</value>
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
</data>
<data name="WarningIdlingGameMismatch" xml:space="preserve">
<value>ASF detected appID mismatch for {0} ({1}) and will use appID of {2} instead.</value>
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name, {2} will be replaced by game's appID (number)</comment>
</data>
</root>