mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2025-12-17 15:00:29 +00:00
Properly detect dev environment
This commit is contained in:
35
GUI/Debugging.cs
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35
GUI/Debugging.cs
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@@ -0,0 +1,35 @@
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/*
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_ _ _ ____ _ _____
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/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
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Contact: JustArchi@JustArchi.net
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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namespace GUI {
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internal static class Debugging {
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#if DEBUG
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internal static readonly bool IsDebugBuild = true;
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#else
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internal static readonly bool IsDebugBuild = false;
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#endif
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internal static bool IsReleaseBuild => !IsDebugBuild;
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}
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}
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18
GUI/Form1.cs
18
GUI/Form1.cs
@@ -8,6 +8,9 @@
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Copyright 2015-2016 Florian "KlappPC" Lang
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Contact: ichhoeremusik@gmx.net
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Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
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Contact: JustArchi@JustArchi.net
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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@@ -23,9 +26,9 @@
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*/
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using System;
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using System.Drawing;
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using System.Windows.Forms;
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using System.ServiceModel;
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using System.IO;
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namespace GUI {
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@@ -43,11 +46,16 @@ namespace GUI {
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InitializeComponent();
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// So either the ASF.exe is in the same directory, or we assume development environment.
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if (System.IO.File.Exists("ASF.exe")) {
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proc = new ServerProcess("ASF.exe", "--server", textBox2);
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} else {
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proc = new ServerProcess("../../../ArchiSteamFarm/bin/Release/ArchiSteamFarm.exe", "--server", textBox2);
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string ASF = "ASF.exE";
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if (!File.Exists(ASF)) {
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ASF = "../../../ArchiSteamFarm/bin/" + (Debugging.IsDebugBuild ? "Debug" : "Release") + "/ArchiSteamFarm.exe2";
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if (!File.Exists(ASF)) {
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Logging.LogGenericError("ASF binary could not be found!");
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Environment.Exit(1);
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}
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}
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proc = new ServerProcess(ASF, "--server", textBox2);
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proc.Start();
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}
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@@ -63,6 +63,7 @@
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<Reference Include="System.Windows.Forms" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Debugging.cs" />
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<Compile Include="Form1.cs">
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<SubType>Form</SubType>
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</Compile>
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@@ -75,6 +76,7 @@
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<Compile Include="Form2.Designer.cs">
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<DependentUpon>Form2.cs</DependentUpon>
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</Compile>
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<Compile Include="Logging.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ServerProcess.cs" />
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93
GUI/Logging.cs
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93
GUI/Logging.cs
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@@ -0,0 +1,93 @@
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/*
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_ _ _ ____ _ _____
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/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
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Contact: JustArchi@JustArchi.net
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Windows.Forms;
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namespace GUI {
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internal static class Logging {
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internal static void LogGenericInfo(string message) {
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if (string.IsNullOrEmpty(message)) {
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return;
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}
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MessageBox.Show(message, "Information", MessageBoxButtons.OK, MessageBoxIcon.Information);
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}
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internal static void LogGenericWTF(string message, [CallerMemberName] string previousMethodName = "") {
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if (string.IsNullOrEmpty(message)) {
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return;
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}
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MessageBox.Show(previousMethodName + "() " + message, "WTF", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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internal static void LogGenericError(string message, [CallerMemberName] string previousMethodName = "") {
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if (string.IsNullOrEmpty(message)) {
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return;
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}
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MessageBox.Show(previousMethodName + "() " + message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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internal static void LogGenericException(Exception exception, [CallerMemberName] string previousMethodName = "") {
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if (exception == null) {
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return;
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}
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MessageBox.Show(previousMethodName + "() " + exception.Message + Environment.NewLine + exception.StackTrace, "Exception", MessageBoxButtons.OK, MessageBoxIcon.Error);
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if (exception.InnerException != null) {
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LogGenericException(exception.InnerException, previousMethodName);
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}
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}
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internal static void LogGenericWarning(string message, [CallerMemberName] string previousMethodName = "") {
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if (string.IsNullOrEmpty(message)) {
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return;
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}
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MessageBox.Show(previousMethodName + "() " + message, "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
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}
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internal static void LogNullError(string nullObjectName, [CallerMemberName] string previousMethodName = "") {
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if (string.IsNullOrEmpty(nullObjectName)) {
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return;
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}
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LogGenericError(nullObjectName + " is null!", previousMethodName);
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}
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[Conditional("DEBUG")]
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internal static void LogGenericDebug(string message, [CallerMemberName] string previousMethodName = "") {
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if (string.IsNullOrEmpty(message)) {
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return;
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}
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MessageBox.Show(previousMethodName + "() " + message, "Debug", MessageBoxButtons.OK, MessageBoxIcon.Information);
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}
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}
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}
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