diff --git a/ArchiSteamFarm/CardsFarmer.cs b/ArchiSteamFarm/CardsFarmer.cs index eb2a1a66b..685896408 100755 --- a/ArchiSteamFarm/CardsFarmer.cs +++ b/ArchiSteamFarm/CardsFarmer.cs @@ -194,7 +194,7 @@ namespace ArchiSteamFarm { do { // Now the algorithm used for farming depends on whether account is restricted or not if (Bot.BotConfig.CardDropsRestricted) { // If we have restricted card drops, we use complex algorithm - Bot.ArchiLogger.LogGenericInfo(string.Join(Strings.ChosenFarmingAlgorithm, "Complex")); + Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.ChosenFarmingAlgorithm, "Complex")); while (GamesToFarm.Count > 0) { HashSet gamesToFarmSolo = GamesToFarm.Count > 1 ? new HashSet(GamesToFarm.Where(game => game.HoursPlayed >= HoursToBump)) : new HashSet(GamesToFarm); if (gamesToFarmSolo.Count > 0) { @@ -217,7 +217,7 @@ namespace ArchiSteamFarm { } } } else { // If we have unrestricted card drops, we use simple algorithm - Bot.ArchiLogger.LogGenericInfo(string.Join(Strings.ChosenFarmingAlgorithm, "Simple")); + Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.ChosenFarmingAlgorithm, "Simple")); while (GamesToFarm.Count > 0) { Game game = GamesToFarm.First(); if (await FarmSolo(game).ConfigureAwait(false)) { @@ -509,7 +509,7 @@ namespace ArchiSteamFarm { bool? keepFarming = await ShouldFarm(game).ConfigureAwait(false); while (keepFarming.GetValueOrDefault(true) && (DateTime.Now < endFarmingDate)) { - Bot.ArchiLogger.LogGenericInfo(string.Join(Strings.StillIdling, game.AppID, game.GameName)); + Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.StillIdling, game.AppID, game.GameName)); DateTime startFarmingPeriod = DateTime.Now; if (FarmResetEvent.Wait(60 * 1000 * Program.GlobalConfig.FarmingDelay)) { @@ -527,7 +527,7 @@ namespace ArchiSteamFarm { keepFarming = await ShouldFarm(game).ConfigureAwait(false); } - Bot.ArchiLogger.LogGenericInfo(string.Join(Strings.StoppedIdling, game.AppID, game.GameName)); + Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.StoppedIdling, game.AppID, game.GameName)); return success; } @@ -600,7 +600,7 @@ namespace ArchiSteamFarm { CurrentGamesFarming.Add(game); - Bot.ArchiLogger.LogGenericInfo(string.Join(Strings.NowIdling, game.AppID, game.GameName)); + Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.NowIdling, game.AppID, game.GameName)); bool result = await Farm(game).ConfigureAwait(false); CurrentGamesFarming.ClearAndTrim(); @@ -611,7 +611,7 @@ namespace ArchiSteamFarm { GamesToFarm.Remove(game); - Bot.ArchiLogger.LogGenericInfo(string.Join(Strings.IdlingFinishedForGame, game.AppID, game.GameName, TimeSpan.FromHours(game.HoursPlayed).ToHumanReadable())); + Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.IdlingFinishedForGame, game.AppID, game.GameName, TimeSpan.FromHours(game.HoursPlayed).ToHumanReadable())); return true; }