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* Good start * Misc * Make ApiAuthenticationMiddleware use new json * Remove first newtonsoft dependency * Pull latest ASFB json enhancements * Start reimplementing newtonsoft! * One thing at a time * Keep doing all kind of breaking changes which need to be tested later * Add back ShouldSerialize() support * Misc * Eradicate remaining parts of newtonsoft * WIP * Workaround STJ stupidity in regards to derived types STJ can't serialize derived type properties by default, so we'll use another approach in our serializable file function * Make CI happy * Bunch of further fixes * Fix AddFreeLicense() after rewrite * Add full support for JsonDisallowNullAttribute * Optimize our json utilities even further * Misc * Add support for fields in disallow null * Misc optimization * Fix deserialization of GlobalCache in STD * Fix non-public [JsonExtensionData] * Fix IM missing method exception, correct db storage helpers * Fix saving into generic databases Thanks STJ * Make Save() function abstract to force inheritors to implement it properly * Correct ShouldSerializeAdditionalProperties to be a method * Misc cleanup * Code review * Allow JSON comments in configs, among other * Allow trailing commas in configs Users very often add them accidentally, no reason to throw on them * Fix confirmation ID Probably needs further fixes, will need to check later * Correct confirmations deserialization * Use JsonNumberHandling * Misc * Misc * [JsonDisallowNull] corrections * Forbid [JsonDisallowNull] on non-nullable structs * Not really but okay * Add and use ToJson() helpers * Misc * Misc
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@@ -27,9 +27,9 @@ using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using ArchiSteamFarm.Core;
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using ArchiSteamFarm.Helpers.Json;
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using ArchiSteamFarm.Localization;
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using ArchiSteamFarm.Steam;
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using Newtonsoft.Json;
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using SteamKit2;
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using SteamKit2.Internal;
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@@ -128,7 +128,7 @@ internal static class Commands {
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return bot.Commands.FormatBotResponse(string.Format(CultureInfo.CurrentCulture, Strings.ErrorIsEmpty, nameof(json)));
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}
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Steam.Security.MobileAuthenticator? mobileAuthenticator = JsonConvert.DeserializeObject<Steam.Security.MobileAuthenticator>(json);
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Steam.Security.MobileAuthenticator? mobileAuthenticator = json.ToJsonObject<Steam.Security.MobileAuthenticator>();
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if (mobileAuthenticator == null) {
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return bot.Commands.FormatBotResponse(string.Format(CultureInfo.CurrentCulture, Strings.ErrorIsEmpty, nameof(json)));
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@@ -261,7 +261,7 @@ internal static class Commands {
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return bot.Commands.FormatBotResponse(string.Format(CultureInfo.CurrentCulture, Strings.ErrorIsEmpty, nameof(json)));
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}
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Steam.Security.MobileAuthenticator? mobileAuthenticator = JsonConvert.DeserializeObject<Steam.Security.MobileAuthenticator>(json);
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Steam.Security.MobileAuthenticator? mobileAuthenticator = json.ToJsonObject<Steam.Security.MobileAuthenticator>();
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if (mobileAuthenticator == null) {
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return bot.Commands.FormatBotResponse(string.Format(CultureInfo.CurrentCulture, Strings.ErrorIsEmpty, nameof(json)));
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@@ -360,7 +360,7 @@ internal static class Commands {
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MaFileData maFileData = new(response, bot.SteamID, deviceID);
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string maFilePendingPath = $"{bot.GetFilePath(Bot.EFileType.MobileAuthenticator)}.PENDING";
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string json = JsonConvert.SerializeObject(maFileData, Formatting.Indented);
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string json = maFileData.ToJsonText(true);
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try {
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await File.WriteAllTextAsync(maFilePendingPath, json).ConfigureAwait(false);
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