mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-06 17:10:13 +00:00
Correct migration logic
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@@ -111,9 +111,7 @@ namespace ArchiSteamFarm.IPC.Controllers.Api {
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return BadRequest(new GenericResponse(false, errorMessage));
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}
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request.BotConfig.ShouldSerializeDefaultValues = false;
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request.BotConfig.ShouldSerializeHelperProperties = false;
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request.BotConfig.ShouldSerializeSensitiveDetails = true;
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request.BotConfig.Saving = true;
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HashSet<string> bots = botNames.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries).ToHashSet(Bot.BotsComparer);
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@@ -299,9 +299,7 @@ namespace ArchiSteamFarm.Steam.Storage {
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internal bool IsSteamLoginSet { get; private set; }
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internal bool IsSteamParentalCodeSet { get; private set; }
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internal bool IsSteamPasswordSet { get; private set; }
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internal bool ShouldSerializeDefaultValues { private get; set; } = true;
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internal bool ShouldSerializeHelperProperties { private get; set; } = true;
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internal bool ShouldSerializeSensitiveDetails { private get; set; }
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internal bool Saving { get; set; }
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private string? BackingSteamLogin = DefaultSteamLogin;
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private string? BackingSteamParentalCode = DefaultSteamParentalCode;
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@@ -470,7 +468,9 @@ namespace ArchiSteamFarm.Steam.Storage {
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return (null, null);
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}
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botConfig.Saving = true;
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string latestJson = JsonConvert.SerializeObject(botConfig, Formatting.Indented);
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botConfig.Saving = false;
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return (botConfig, json != latestJson ? latestJson : null);
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}
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@@ -535,38 +535,38 @@ namespace ArchiSteamFarm.Steam.Storage {
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}
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// ReSharper disable UnusedMember.Global
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public bool ShouldSerializeAcceptGifts() => ShouldSerializeDefaultValues || (AcceptGifts != DefaultAcceptGifts);
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public bool ShouldSerializeAutoSteamSaleEvent() => ShouldSerializeDefaultValues || (AutoSteamSaleEvent != DefaultAutoSteamSaleEvent);
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public bool ShouldSerializeBotBehaviour() => ShouldSerializeDefaultValues || (BotBehaviour != DefaultBotBehaviour);
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public bool ShouldSerializeCompleteTypesToSend() => ShouldSerializeDefaultValues || ((CompleteTypesToSend != DefaultCompleteTypesToSend) && !CompleteTypesToSend.SetEquals(DefaultCompleteTypesToSend));
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public bool ShouldSerializeCustomGamePlayedWhileFarming() => ShouldSerializeDefaultValues || (CustomGamePlayedWhileFarming != DefaultCustomGamePlayedWhileFarming);
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public bool ShouldSerializeCustomGamePlayedWhileIdle() => ShouldSerializeDefaultValues || (CustomGamePlayedWhileIdle != DefaultCustomGamePlayedWhileIdle);
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public bool ShouldSerializeEnabled() => ShouldSerializeDefaultValues || (Enabled != DefaultEnabled);
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public bool ShouldSerializeFarmingOrders() => ShouldSerializeDefaultValues || ((FarmingOrders != DefaultFarmingOrders) && !FarmingOrders.SequenceEqual(DefaultFarmingOrders));
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public bool ShouldSerializeFarmNonRefundableGamesOnly() => ShouldSerializeDefaultValues || (FarmNonRefundableGamesOnly != DefaultFarmNonRefundableGamesOnly);
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public bool ShouldSerializeFarmPriorityQueueOnly() => ShouldSerializeDefaultValues || (FarmPriorityQueueOnly != DefaultFarmPriorityQueueOnly);
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public bool ShouldSerializeGamesPlayedWhileIdle() => ShouldSerializeDefaultValues || ((GamesPlayedWhileIdle != DefaultGamesPlayedWhileIdle) && !GamesPlayedWhileIdle.SetEquals(DefaultGamesPlayedWhileIdle));
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public bool ShouldSerializeHoursUntilCardDrops() => ShouldSerializeDefaultValues || (HoursUntilCardDrops != DefaultHoursUntilCardDrops);
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public bool ShouldSerializeLootableTypes() => ShouldSerializeDefaultValues || ((LootableTypes != DefaultLootableTypes) && !LootableTypes.SetEquals(DefaultLootableTypes));
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public bool ShouldSerializeMatchableTypes() => ShouldSerializeDefaultValues || ((MatchableTypes != DefaultMatchableTypes) && !MatchableTypes.SetEquals(DefaultMatchableTypes));
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public bool ShouldSerializeOnlineStatus() => ShouldSerializeDefaultValues || (OnlineStatus != DefaultOnlineStatus);
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public bool ShouldSerializePasswordFormat() => ShouldSerializeDefaultValues || (PasswordFormat != DefaultPasswordFormat);
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public bool ShouldSerializePaused() => ShouldSerializeDefaultValues || (Paused != DefaultPaused);
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public bool ShouldSerializeRedeemingPreferences() => ShouldSerializeDefaultValues || (RedeemingPreferences != DefaultRedeemingPreferences);
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public bool ShouldSerializeSendOnFarmingFinished() => ShouldSerializeDefaultValues || (SendOnFarmingFinished != DefaultSendOnFarmingFinished);
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public bool ShouldSerializeSendTradePeriod() => ShouldSerializeDefaultValues || (SendTradePeriod != DefaultSendTradePeriod);
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public bool ShouldSerializeShutdownOnFarmingFinished() => ShouldSerializeDefaultValues || (ShutdownOnFarmingFinished != DefaultShutdownOnFarmingFinished);
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public bool ShouldSerializeSSteamMasterClanID() => ShouldSerializeDefaultValues || (ShouldSerializeHelperProperties && (SteamMasterClanID != DefaultSteamMasterClanID));
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public bool ShouldSerializeSteamLogin() => ShouldSerializeSensitiveDetails && (ShouldSerializeDefaultValues || (SteamLogin != DefaultSteamLogin));
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public bool ShouldSerializeSteamMasterClanID() => ShouldSerializeDefaultValues || (SteamMasterClanID != DefaultSteamMasterClanID);
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public bool ShouldSerializeSteamParentalCode() => ShouldSerializeSensitiveDetails && (ShouldSerializeDefaultValues || (SteamParentalCode != DefaultSteamParentalCode));
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public bool ShouldSerializeSteamPassword() => ShouldSerializeSensitiveDetails && (ShouldSerializeDefaultValues || (SteamPassword != DefaultSteamPassword));
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public bool ShouldSerializeSteamTradeToken() => ShouldSerializeDefaultValues || (SteamTradeToken != DefaultSteamTradeToken);
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public bool ShouldSerializeSteamUserPermissions() => ShouldSerializeDefaultValues || ((SteamUserPermissions != DefaultSteamUserPermissions) && ((SteamUserPermissions.Count != DefaultSteamUserPermissions.Count) || SteamUserPermissions.Except(DefaultSteamUserPermissions).Any()));
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public bool ShouldSerializeTradingPreferences() => ShouldSerializeDefaultValues || (TradingPreferences != DefaultTradingPreferences);
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public bool ShouldSerializeTransferableTypes() => ShouldSerializeDefaultValues || ((TransferableTypes != DefaultTransferableTypes) && !TransferableTypes.SetEquals(DefaultTransferableTypes));
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public bool ShouldSerializeUseLoginKeys() => ShouldSerializeDefaultValues || (UseLoginKeys != DefaultUseLoginKeys);
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public bool ShouldSerializeUserInterfaceMode() => ShouldSerializeDefaultValues || (UserInterfaceMode != DefaultUserInterfaceMode);
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public bool ShouldSerializeAcceptGifts() => !Saving || (AcceptGifts != DefaultAcceptGifts);
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public bool ShouldSerializeAutoSteamSaleEvent() => !Saving || (AutoSteamSaleEvent != DefaultAutoSteamSaleEvent);
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public bool ShouldSerializeBotBehaviour() => !Saving || (BotBehaviour != DefaultBotBehaviour);
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public bool ShouldSerializeCompleteTypesToSend() => !Saving || ((CompleteTypesToSend != DefaultCompleteTypesToSend) && !CompleteTypesToSend.SetEquals(DefaultCompleteTypesToSend));
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public bool ShouldSerializeCustomGamePlayedWhileFarming() => !Saving || (CustomGamePlayedWhileFarming != DefaultCustomGamePlayedWhileFarming);
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public bool ShouldSerializeCustomGamePlayedWhileIdle() => !Saving || (CustomGamePlayedWhileIdle != DefaultCustomGamePlayedWhileIdle);
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public bool ShouldSerializeEnabled() => !Saving || (Enabled != DefaultEnabled);
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public bool ShouldSerializeFarmingOrders() => !Saving || ((FarmingOrders != DefaultFarmingOrders) && !FarmingOrders.SequenceEqual(DefaultFarmingOrders));
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public bool ShouldSerializeFarmNonRefundableGamesOnly() => !Saving || (FarmNonRefundableGamesOnly != DefaultFarmNonRefundableGamesOnly);
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public bool ShouldSerializeFarmPriorityQueueOnly() => !Saving || (FarmPriorityQueueOnly != DefaultFarmPriorityQueueOnly);
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public bool ShouldSerializeGamesPlayedWhileIdle() => !Saving || ((GamesPlayedWhileIdle != DefaultGamesPlayedWhileIdle) && !GamesPlayedWhileIdle.SetEquals(DefaultGamesPlayedWhileIdle));
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public bool ShouldSerializeHoursUntilCardDrops() => !Saving || (HoursUntilCardDrops != DefaultHoursUntilCardDrops);
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public bool ShouldSerializeLootableTypes() => !Saving || ((LootableTypes != DefaultLootableTypes) && !LootableTypes.SetEquals(DefaultLootableTypes));
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public bool ShouldSerializeMatchableTypes() => !Saving || ((MatchableTypes != DefaultMatchableTypes) && !MatchableTypes.SetEquals(DefaultMatchableTypes));
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public bool ShouldSerializeOnlineStatus() => !Saving || (OnlineStatus != DefaultOnlineStatus);
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public bool ShouldSerializePasswordFormat() => !Saving || (PasswordFormat != DefaultPasswordFormat);
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public bool ShouldSerializePaused() => !Saving || (Paused != DefaultPaused);
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public bool ShouldSerializeRedeemingPreferences() => !Saving || (RedeemingPreferences != DefaultRedeemingPreferences);
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public bool ShouldSerializeSendOnFarmingFinished() => !Saving || (SendOnFarmingFinished != DefaultSendOnFarmingFinished);
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public bool ShouldSerializeSendTradePeriod() => !Saving || (SendTradePeriod != DefaultSendTradePeriod);
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public bool ShouldSerializeShutdownOnFarmingFinished() => !Saving || (ShutdownOnFarmingFinished != DefaultShutdownOnFarmingFinished);
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public bool ShouldSerializeSSteamMasterClanID() => !Saving;
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public bool ShouldSerializeSteamLogin() => Saving && (SteamLogin != DefaultSteamLogin);
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public bool ShouldSerializeSteamMasterClanID() => !Saving || (SteamMasterClanID != DefaultSteamMasterClanID);
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public bool ShouldSerializeSteamParentalCode() => Saving && (SteamParentalCode != DefaultSteamParentalCode);
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public bool ShouldSerializeSteamPassword() => Saving && (SteamPassword != DefaultSteamPassword);
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public bool ShouldSerializeSteamTradeToken() => !Saving || (SteamTradeToken != DefaultSteamTradeToken);
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public bool ShouldSerializeSteamUserPermissions() => !Saving || ((SteamUserPermissions != DefaultSteamUserPermissions) && ((SteamUserPermissions.Count != DefaultSteamUserPermissions.Count) || SteamUserPermissions.Except(DefaultSteamUserPermissions).Any()));
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public bool ShouldSerializeTradingPreferences() => !Saving || (TradingPreferences != DefaultTradingPreferences);
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public bool ShouldSerializeTransferableTypes() => !Saving || ((TransferableTypes != DefaultTransferableTypes) && !TransferableTypes.SetEquals(DefaultTransferableTypes));
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public bool ShouldSerializeUseLoginKeys() => !Saving || (UseLoginKeys != DefaultUseLoginKeys);
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public bool ShouldSerializeUserInterfaceMode() => !Saving || (UserInterfaceMode != DefaultUserInterfaceMode);
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// ReSharper restore UnusedMember.Global
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}
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