Translations update

This commit is contained in:
JustArchi
2017-03-06 21:07:10 +01:00
parent 9656a2c167
commit 63df2ba4aa
15 changed files with 534 additions and 63 deletions

View File

@@ -343,7 +343,7 @@ StackTrace:
<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>
</data>
<data name="WarningWCFIgnoringCommand" xml:space="preserve">
<value>WCF příkaz je ignorován, protože klient nebyl zadán: {0}</value>
<value>WCF příkaz je ignorován, protože --client nebyl zadán: {0}</value>
<comment>{0} will be replaced by WCF command</comment>
</data>
<data name="ErrorWCFAddressAccessDeniedException" xml:space="preserve">

View File

@@ -184,7 +184,7 @@ Trazo de pila:
<value>¡No se pudo comprobar la última versión!</value>
</data>
<data name="ErrorUpdateNoAssetForThisBinary" xml:space="preserve">
<value>¡No se puede continuar con la actualización porque no hay ningún recurso que se relacione con el binario que se está ejecutando! ¡Por favor asegúrese que el binario de ASF esté nombrado correctamente!</value>
<value>¡No se puede proceder con la actualización porque no hay ningún objeto que se relacione con el binario ejecutándose! ¡Por favor asegúrese que el binario de ASF esté nombrado correctamente!</value>
</data>
<data name="ErrorUpdateNoAssets" xml:space="preserve">
<value>¡No se puede continuar con una actualización porque esa versión no incluye ningún recurso!</value>

View File

@@ -134,7 +134,7 @@
<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
</data>
<data name="ErrorEarlyFatalExceptionInfo" xml:space="preserve">
<value>ASF V{0} heeft een fatale uitzonderingsfout veroorzaakt voordat het hoofd logboek module in staat was om te initialiseren!</value>
<value>ASF V{0} heeft een fatale uitzonderingsfout veroorzaakt voordat het hoofd logboekmodule in staat was om te initialiseren!</value>
<comment>{0} will be replaced by version number</comment>
</data>
<data name="ErrorEarlyFatalExceptionPrint" xml:space="preserve">
@@ -173,7 +173,7 @@ StackTrace:
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="ErrorRemovingOldBinary" xml:space="preserve">
<value>De oude ASF binary kon niet worden verwijderd. Verwijder {0} handmatig om de updatefunctie werkend te krijgen!</value>
<value>Het oude ASF BIN-bestand kon niet worden verwijderd. Verwijder {0} handmatig om de updatefunctie werkend te krijgen!</value>
<comment>{0} will be replaced by file's path</comment>
</data>
<data name="ErrorRequestFailedTooManyTimes" xml:space="preserve">
@@ -190,7 +190,7 @@ StackTrace:
<value>Kon niet verdergaan met de update omdat deze versie niet alle bestanden omvat!</value>
</data>
<data name="ErrorUserInputRunningInHeadlessMode" xml:space="preserve">
<value>Aanvraag voor gebruikersinvoer ontvangen, maar het proces draait in headless mode!</value>
<value>Aanvraag voor gebruikersinvoer ontvangen, maar het proces draait in de headless mode!</value>
</data>
<data name="ErrorWCFAccessDenied" xml:space="preserve">
<value>Het verzoek wordt niet in behandeling genomen omdat SteamOwnerID niet is ingesteld!</value>
@@ -223,7 +223,7 @@ StackTrace:
<value>Sessie wordt ververst!</value>
</data>
<data name="RejectingTrade" xml:space="preserve">
<value>Ruilaanbieding {0} wordt afgewezen</value>
<value>Ruilaanbieding {0} wordt geweigerd</value>
<comment>{0} will be replaced by trade number</comment>
</data>
<data name="Restarting" xml:space="preserve">
@@ -289,7 +289,7 @@ StackTrace:
<value>Controleren op nieuwe versie...</value>
</data>
<data name="UpdateDownloadingNewVersion" xml:space="preserve">
<value>Nieuwe versie wordt gedownload... Als je het gedane werk waardeert, overweeg tijdens het wachten om te doneren! :)</value>
<value>Nieuwe versie wordt gedownload... Als je het gedane werk waardeert, overweeg dan tijdens het wachten om te doneren! :)</value>
</data>
<data name="UpdateFinished" xml:space="preserve">
<value>Bijwerken afgerond!</value>
@@ -307,11 +307,11 @@ StackTrace:
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteam2FA" xml:space="preserve">
<value>Voer de 2FA code in van jouw Steam authenticator app: </value>
<value>Voer de 2FA code in van je Steam authenticator app: </value>
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamGuard" xml:space="preserve">
<value>Voer de SteamGuard auth code in die naar jouw e-mail is verzonden: </value>
<value>Voer de SteamGuard authenticator-code in die naar jouw e-mail is verzonden: </value>
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamLogin" xml:space="preserve">
@@ -323,7 +323,7 @@ StackTrace:
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamPassword" xml:space="preserve">
<value>Voer jouw Steam wachtwoord in: </value>
<value>Voer je Steam wachtwoord in: </value>
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputUnknown" xml:space="preserve">
@@ -615,10 +615,10 @@ StackTrace:
<value>Bot is niet actief.</value>
</data>
<data name="BotStatusPaused" xml:space="preserve">
<value>Bot {0} is gepauzeerd of wordt uitgevoerd in de handmatige modus.</value>
<value>Bot is gepauzeerd of wordt uitgevoerd in de handmatige modus.</value>
</data>
<data name="BotStatusPlayingNotAvailable" xml:space="preserve">
<value>De bot is momenteel in gebruik.</value>
<value>Bot is momenteel in gebruik.</value>
</data>
<data name="BotUnableToConnect" xml:space="preserve">
<value>Kan geen verbinding maken met Steam: {0}</value>
@@ -711,7 +711,7 @@ StackTrace:
<value>Deze functie is alleen beschikbaar in de headless mode!</value>
</data>
<data name="BotOwnedAlready" xml:space="preserve">
<value>Reeds in bezit: {0}</value>
<value>Al in bezit: {0}</value>
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
</data>
</root>

View File

@@ -134,7 +134,7 @@
<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
</data>
<data name="ErrorEarlyFatalExceptionInfo" xml:space="preserve">
<value>ASF V{0} heeft een fatale uitzonderingsfout veroorzaakt voordat het hoofd logboek module in staat was om te initialiseren!</value>
<value>ASF V{0} heeft een fatale uitzonderingsfout veroorzaakt voordat het hoofd logboekmodule in staat was om te initialiseren!</value>
<comment>{0} will be replaced by version number</comment>
</data>
<data name="ErrorEarlyFatalExceptionPrint" xml:space="preserve">
@@ -173,7 +173,7 @@ StackTrace:
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="ErrorRemovingOldBinary" xml:space="preserve">
<value>De oude ASF binary kon niet worden verwijderd. Verwijder {0} handmatig om de updatefunctie werkend te krijgen!</value>
<value>Het oude ASF BIN-bestand kon niet worden verwijderd. Verwijder {0} handmatig om de updatefunctie werkend te krijgen!</value>
<comment>{0} will be replaced by file's path</comment>
</data>
<data name="ErrorRequestFailedTooManyTimes" xml:space="preserve">
@@ -190,7 +190,7 @@ StackTrace:
<value>Kan niet verdergaan met update omdat deze versie niet alle bestanden omvat!</value>
</data>
<data name="ErrorUserInputRunningInHeadlessMode" xml:space="preserve">
<value>Aanvraag voor gebruikersinvoer ontvangen, maar het proces draait in headless mode!</value>
<value>Aanvraag voor gebruikersinvoer ontvangen, maar het proces draait in de headless mode!</value>
</data>
<data name="ErrorWCFAccessDenied" xml:space="preserve">
<value>Het verzoek wordt niet in behandeling genomen omdat SteamOwnerID niet is ingesteld!</value>
@@ -223,7 +223,7 @@ StackTrace:
<value>Sessie wordt ververst!</value>
</data>
<data name="RejectingTrade" xml:space="preserve">
<value>Ruilaanbieding {0} wordt afgewezen</value>
<value>Ruilaanbieding {0} wordt geweigerd</value>
<comment>{0} will be replaced by trade number</comment>
</data>
<data name="Restarting" xml:space="preserve">
@@ -289,7 +289,7 @@ StackTrace:
<value>Controleren op nieuwe versie...</value>
</data>
<data name="UpdateDownloadingNewVersion" xml:space="preserve">
<value>Nieuwe versie wordt gedownload... Als je het gedane werk waardeert, overweeg tijdens het wachten om te doneren! :)</value>
<value>Nieuwe versie wordt gedownload... Als je het gedane werk waardeert, overweeg dan tijdens het wachten om te doneren! :)</value>
</data>
<data name="UpdateFinished" xml:space="preserve">
<value>Bijwerken afgerond!</value>
@@ -307,11 +307,11 @@ StackTrace:
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteam2FA" xml:space="preserve">
<value>Voer de 2FA code in van jouw Steam authenticator app: </value>
<value>Voer de 2FA code in van je Steam authenticator app: </value>
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamGuard" xml:space="preserve">
<value>Voer de SteamGuard auth code in die naar jouw e-mail is verzonden: </value>
<value>Voer de SteamGuard authenticator-code in die naar jouw e-mail is verzonden: </value>
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamLogin" xml:space="preserve">
@@ -323,7 +323,7 @@ StackTrace:
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamPassword" xml:space="preserve">
<value>Voer jouw Steam wachtwoord in: </value>
<value>Voer je Steam wachtwoord in: </value>
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputUnknown" xml:space="preserve">
@@ -615,10 +615,10 @@ StackTrace:
<value>Bot is niet actief.</value>
</data>
<data name="BotStatusPaused" xml:space="preserve">
<value>Bot {0} is gepauzeerd of wordt uitgevoerd in de handmatige modus.</value>
<value>Bot is gepauzeerd of wordt uitgevoerd in de handmatige modus.</value>
</data>
<data name="BotStatusPlayingNotAvailable" xml:space="preserve">
<value>De bot is momenteel in gebruik.</value>
<value>Bot is momenteel in gebruik.</value>
</data>
<data name="BotUnableToConnect" xml:space="preserve">
<value>Kan geen verbinding maken met Steam: {0}</value>
@@ -677,7 +677,7 @@ StackTrace:
<comment>{0} will be replaced by service name that is being initialized</comment>
</data>
<data name="WarningPrivacyPolicy" xml:space="preserve">
<value>Raadpleeg ons privacybeleid op de ASF Wiki als je bezorgd bent over wat ASF precies doet!</value>
<value>Bij twijfel of onduidelijkheid, raadpleeg ons privacybeleid op de ASF Wiki om meer te weten te komen wat ASF precies doet!</value>
</data>
<data name="Welcome" xml:space="preserve">
<value>Het lijkt erop dat je het programma voor het eerst start, welkom!</value>
@@ -711,7 +711,7 @@ StackTrace:
<value>Deze functie is alleen beschikbaar in de headless mode!</value>
</data>
<data name="BotOwnedAlready" xml:space="preserve">
<value>Reeds in bezit: {0}</value>
<value>Al in bezit: {0}</value>
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
</data>
</root>

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@@ -0,0 +1,290 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -118,7 +118,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AcceptingTrade" xml:space="preserve">
<value>Ухвалення обміну: {0}</value>
<value>Прийняття обміну: {0}</value>
<comment>{0} will be replaced by trade number</comment>
</data>
<data name="AutoUpdateCheckInfo" xml:space="preserve">
@@ -466,7 +466,7 @@
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
</data>
<data name="BotAcceptingGift" xml:space="preserve">
<value>Приймання подарунку: {0}...</value>
<value>Прийняття подарунку: {0}...</value>
<comment>{0} will be replaced by giftID (number)</comment>
</data>
<data name="BotAccountLimited" xml:space="preserve">
@@ -513,10 +513,10 @@
<value>Автоматичну роботу вже відновлено!</value>
</data>
<data name="BotConnected" xml:space="preserve">
<value>Підключення до Steam!</value>
<value>Підключено до Steam!</value>
</data>
<data name="BotDisconnected" xml:space="preserve">
<value>Відключення від Steam!</value>
<value>Відключено від Steam!</value>
</data>
<data name="BotDisconnecting" xml:space="preserve">
<value>Відключення...</value>
@@ -533,7 +533,7 @@
<comment>{0} will be replaced by maximum allowed number of failed 2FA attempts</comment>
</data>
<data name="BotLoggedOff" xml:space="preserve">
<value>Вихід з Steam: {0}</value>
<value>Вийшов зі Steam: {0}</value>
<comment>{0} will be replaced by logging off reason (string)</comment>
</data>
<data name="BotLoggedOn" xml:space="preserve">
@@ -621,7 +621,7 @@
<value>Бот зараз використовується.</value>
</data>
<data name="BotUnableToConnect" xml:space="preserve">
<value>Неможливо з'єднатися з Steam: {0}</value>
<value>Неможливо з'єднатися зі Steam: {0}</value>
<comment>{0} will be replaced by failure reason (string)</comment>
</data>
<data name="BotUnableToLogin" xml:space="preserve">

View File

@@ -141,12 +141,17 @@
<value>例外錯誤︰ {0}() {1} 堆疊追蹤:{2}</value>
<comment>{0} will be replaced by function name, {1} will be replaced by exception message, {2} will be replaced by entire stack trace. Please note that this string should include newlines for formatting.</comment>
</data>
<data name="ErrorExitingWithNonZeroErrorCode" xml:space="preserve">
<value>正在退出並伴隨著非零的shell錯誤代碼</value>
</data>
<data name="ErrorFailingRequest" xml:space="preserve">
<value>請求失敗︰ {0}</value>
<comment>{0} will be replaced by URL of the request</comment>
</data>
<data name="ErrorGlobalConfigNotLoaded" xml:space="preserve">
<value>全域設置無法載入,請確保 {0} 存在並且是有效路徑!如果仍有疑惑,請參照 wiki 上的設定指南。</value>
<comment>{0} will be replaced by file's path</comment>
</data>
<data name="ErrorIsInvalid" xml:space="preserve">
<value>{0} 無效 </value>
<comment>{0} will be replaced by object's name</comment>
@@ -165,8 +170,14 @@
<value>分析 {0} 失敗 </value>
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="ErrorRemovingOldBinary" xml:space="preserve">
<value>無法刪除舊的 ASF 檔案,請依序手動刪除 {0} ,使更新功能正常運作!</value>
<comment>{0} will be replaced by file's path</comment>
</data>
<data name="ErrorRequestFailedTooManyTimes" xml:space="preserve">
<value>嘗試請求 {0} 次後失敗!</value>
<comment>{0} will be replaced by maximum number of tries</comment>
</data>
<data name="ErrorUpdateCheckFailed" xml:space="preserve">
<value>無法檢查最新版本!</value>
</data>
@@ -300,7 +311,10 @@
<value>請輸入寄送至您 E-mail 的 Steam Guard 代碼: </value>
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamLogin" xml:space="preserve">
<value>請輸入您的Steam帳號: </value>
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamParentalPIN" xml:space="preserve">
<value>請輸入 Steam 家庭監護 PIN 碼: </value>
<comment>Please note that this translation should end with space</comment>
@@ -309,7 +323,10 @@
<value>請輸入您的 Steam 密碼: </value>
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputUnknown" xml:space="preserve">
<value>請輸入未記錄的值 {0}: </value>
<comment>{0} will be replaced by property name. Please note that this translation should end with space</comment>
</data>
<data name="UserInputWCFHost" xml:space="preserve">
<value>請輸入您的 WCF 主機: </value>
<comment>Please note that this translation should end with space</comment>
@@ -673,7 +690,10 @@
<value>{0} ({1}) 的掛卡被禁用ASF 目前無法掛這個遊戲的卡。</value>
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
</data>
<data name="WarningIdlingGameMismatch" xml:space="preserve">
<value>ASF 檢測到 ID {0} ({1}) 不匹配並且將改為使用 ID {2}。</value>
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by game's ID (number)</comment>
</data>
<data name="BotVersion" xml:space="preserve">
<value>{0} V{1}</value>
<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
@@ -684,7 +704,9 @@
<data name="BotStatusLocked" xml:space="preserve">
<value>BOT 的帳號已被鎖定,無法透過掛卡得到卡片。</value>
</data>
<data name="ErrorFunctionOnlyInHeadlessMode" xml:space="preserve">
<value>此功能僅能在無標頭模式下使用!</value>
</data>
<data name="BotOwnedAlready" xml:space="preserve">
<value>已擁有: {0}</value>
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>