mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-16 08:25:28 +00:00
Add new Bot actions + a lot of performance improvements
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72
ArchiSteamFarm/IPC/WebUtilities.cs
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72
ArchiSteamFarm/IPC/WebUtilities.cs
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// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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//
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// Copyright 2015-2018 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Linq;
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using System.Net;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.Http;
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namespace ArchiSteamFarm.IPC {
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internal static class WebUtilities {
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internal static async Task Generate(this HttpResponse httpResponse, HttpStatusCode statusCode) {
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if (httpResponse == null) {
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ASF.ArchiLogger.LogNullError(nameof(httpResponse));
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return;
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}
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ushort statusCodeNumber = (ushort) statusCode;
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httpResponse.StatusCode = statusCodeNumber;
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await httpResponse.WriteAsync(statusCodeNumber + " - " + statusCode).ConfigureAwait(false);
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}
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internal static string GetUnifiedName(this Type type) {
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if (type == null) {
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ASF.ArchiLogger.LogNullError(nameof(type));
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return null;
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}
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return type.GenericTypeArguments.Length == 0 ? type.FullName : type.Namespace + "." + type.Name + string.Join("", type.GenericTypeArguments.Select(innerType => '[' + innerType.GetUnifiedName() + ']'));
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}
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internal static Type ParseType(string typeText) {
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if (string.IsNullOrEmpty(typeText)) {
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ASF.ArchiLogger.LogNullError(nameof(typeText));
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return null;
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}
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Type targetType = Type.GetType(typeText);
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if (targetType != null) {
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return targetType;
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}
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// We can try one more time by trying to smartly guess the assembly name from the namespace, this will work for custom libraries like SteamKit2
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int index = typeText.IndexOf('.');
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if ((index <= 0) || (index >= typeText.Length - 1)) {
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return null;
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}
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return Type.GetType(typeText + "," + typeText.Substring(0, index));
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}
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}
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}
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