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Handle system clock updates
In very rare scenario of starting from time X, calculating SteamTimeDifference of Y, then changing time from X to Z, old Y difference might no longer be accurate, which could lead to temporary failure of generating tokens/confirmations for given time. Steam accepts tokens for quite a while (15 minutes from their time IIRC), so this would only hit us if we started from really huge time gap X, and not just normal typical small max 1-2 minutes updates.
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@@ -61,7 +61,7 @@ namespace ArchiSteamFarm {
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await ASF.CheckForUpdate().ConfigureAwait(false);
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await ASF.InitBots().ConfigureAwait(false);
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ASF.InitFileWatcher();
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ASF.InitEvents();
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}
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internal static void InitCore() {
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