From 521091424bafd9fd3ba1986bb07eab99f64498a2 Mon Sep 17 00:00:00 2001 From: JustArchi Date: Fri, 15 Dec 2017 15:16:38 +0100 Subject: [PATCH] Misc --- ArchiSteamFarm/CardsFarmer.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/ArchiSteamFarm/CardsFarmer.cs b/ArchiSteamFarm/CardsFarmer.cs index 970945be2..f9c6ff415 100755 --- a/ArchiSteamFarm/CardsFarmer.cs +++ b/ArchiSteamFarm/CardsFarmer.cs @@ -41,7 +41,7 @@ namespace ArchiSteamFarm { private const byte HoursToIgnore = 24; // How many hours we ignore unreleased appIDs and don't bother checking them again private static readonly ConcurrentDictionary IgnoredAppIDs = new ConcurrentDictionary(); // Reserved for unreleased games - private static readonly HashSet UntrustedAppIDs = new HashSet { 440, 570, 730 }; + private static readonly HashSet UntrustedAppIDs = new HashSet { 440, 570, 730 }; // Games that were confirmed to show false status on general badges page [JsonProperty] internal readonly ConcurrentHashSet CurrentGamesFarming = new ConcurrentHashSet(); @@ -407,6 +407,7 @@ namespace ArchiSteamFarm { // However, Steam is so fucked up that we can't simply assume that it's correct // It's entirely possible that actual game page has different info, and badge page lied to us // We can't check every single game though, as this will literally kill people with cards from games they don't own + // Luckily for us, it seems to happen only with some specific games if (!UntrustedAppIDs.Contains(appID)) { continue; }