This commit is contained in:
JustArchi
2022-06-07 20:46:41 +02:00
parent a2b5f80f40
commit 3ee2ded814

View File

@@ -514,14 +514,28 @@ public sealed class ArchiHandler : ClientMsgHandler {
}
};
byte maxGamesCount = MaxGamesPlayedConcurrently;
if (!string.IsNullOrEmpty(gameName)) {
// If we have custom name to display, we must workaround the Steam network broken behaviour and send request on clean non-playing session
// This ensures that custom name will in fact display properly
Client.Send(request);
await Task.Delay(Bot.CallbackSleep).ConfigureAwait(false);
}
if (gameIDs.Count > 0) {
#pragma warning disable CA1508 // False positive, not every IReadOnlyCollection is ISet
IEnumerable<uint> uniqueValidGameIDs = (gameIDs as ISet<uint> ?? gameIDs.Distinct()).Where(static gameID => gameID > 0);
#pragma warning restore CA1508 // False positive, not every IReadOnlyCollection is ISet
foreach (uint gameID in uniqueValidGameIDs) {
if (request.Body.games_played.Count >= MaxGamesPlayedConcurrently) {
throw new ArgumentOutOfRangeException(nameof(gameIDs));
}
request.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed { game_id = new GameID(gameID) });
}
}
if (!string.IsNullOrEmpty(gameName)) {
request.Body.games_played.Add(
new CMsgClientGamesPlayed.GamePlayed {
game_extra_info = gameName,
@@ -531,23 +545,6 @@ public sealed class ArchiHandler : ClientMsgHandler {
}
}
);
// Max games count is affected by valid AppIDs only, therefore gameName alone doesn't need exclusive slot
maxGamesCount++;
}
if (gameIDs.Count > 0) {
#pragma warning disable CA1508 // False positive, not every IReadOnlyCollection is ISet
IEnumerable<uint> uniqueValidGameIDs = (gameIDs as ISet<uint> ?? gameIDs.Distinct()).Where(static gameID => gameID > 0);
#pragma warning restore CA1508 // False positive, not every IReadOnlyCollection is ISet
foreach (uint gameID in uniqueValidGameIDs) {
if (request.Body.games_played.Count >= maxGamesCount) {
throw new ArgumentOutOfRangeException(nameof(gameIDs));
}
request.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed { game_id = new GameID(gameID) });
}
}
Client.Send(request);