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https://github.com/JustArchiNET/ArchiSteamFarm.git
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Closes #2599
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@@ -514,14 +514,28 @@ public sealed class ArchiHandler : ClientMsgHandler {
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}
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};
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byte maxGamesCount = MaxGamesPlayedConcurrently;
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if (!string.IsNullOrEmpty(gameName)) {
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// If we have custom name to display, we must workaround the Steam network broken behaviour and send request on clean non-playing session
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// This ensures that custom name will in fact display properly
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Client.Send(request);
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await Task.Delay(Bot.CallbackSleep).ConfigureAwait(false);
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}
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if (gameIDs.Count > 0) {
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#pragma warning disable CA1508 // False positive, not every IReadOnlyCollection is ISet
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IEnumerable<uint> uniqueValidGameIDs = (gameIDs as ISet<uint> ?? gameIDs.Distinct()).Where(static gameID => gameID > 0);
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#pragma warning restore CA1508 // False positive, not every IReadOnlyCollection is ISet
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foreach (uint gameID in uniqueValidGameIDs) {
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if (request.Body.games_played.Count >= MaxGamesPlayedConcurrently) {
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throw new ArgumentOutOfRangeException(nameof(gameIDs));
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}
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request.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed { game_id = new GameID(gameID) });
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}
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}
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if (!string.IsNullOrEmpty(gameName)) {
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request.Body.games_played.Add(
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new CMsgClientGamesPlayed.GamePlayed {
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game_extra_info = gameName,
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@@ -531,23 +545,6 @@ public sealed class ArchiHandler : ClientMsgHandler {
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}
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}
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);
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// Max games count is affected by valid AppIDs only, therefore gameName alone doesn't need exclusive slot
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maxGamesCount++;
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}
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if (gameIDs.Count > 0) {
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#pragma warning disable CA1508 // False positive, not every IReadOnlyCollection is ISet
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IEnumerable<uint> uniqueValidGameIDs = (gameIDs as ISet<uint> ?? gameIDs.Distinct()).Where(static gameID => gameID > 0);
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#pragma warning restore CA1508 // False positive, not every IReadOnlyCollection is ISet
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foreach (uint gameID in uniqueValidGameIDs) {
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if (request.Body.games_played.Count >= maxGamesCount) {
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throw new ArgumentOutOfRangeException(nameof(gameIDs));
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}
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request.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed { game_id = new GameID(gameID) });
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}
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}
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Client.Send(request);
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