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* Initial implementation of announce with diff * Add missing logic pieces * Change in logic * Fix checksums * Add deduplication logic * Update SetPart.cs * Use standalone endpoint for diff * Use different hashcode impl * Update AssetForListing.cs * Misc * Push all the changes for this to finally work * Use original index rather than self-calculated ASFB makes some calculations based on index, it's better for us to have holes rather than hiding skipped items. * Handle edge case of no assets after deduplication * Remove dead code * Address trim warnings * Misc optimization
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// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// |
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// Copyright 2015-2023 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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// |
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// |
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// http://www.apache.org/licenses/LICENSE-2.0
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// |
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using ArchiSteamFarm.Steam.Data;
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using Newtonsoft.Json;
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using SteamKit2;
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namespace ArchiSteamFarm.OfficialPlugins.ItemsMatcher.Data;
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internal sealed class SetPartsRequest {
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[JsonProperty(Required = Required.Always)]
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internal readonly Guid Guid;
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[JsonProperty(Required = Required.Always)]
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internal readonly ImmutableHashSet<Asset.EType> MatchableTypes;
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[JsonProperty(Required = Required.Always)]
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internal readonly ImmutableHashSet<uint> RealAppIDs;
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[JsonProperty(Required = Required.Always)]
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internal readonly ulong SteamID;
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internal SetPartsRequest(Guid guid, ulong steamID, ICollection<Asset.EType> matchableTypes, ICollection<uint> realAppIDs) {
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ArgumentOutOfRangeException.ThrowIfEqual(guid, Guid.Empty);
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if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) {
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throw new ArgumentOutOfRangeException(nameof(steamID));
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}
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if ((matchableTypes == null) || (matchableTypes.Count == 0)) {
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throw new ArgumentNullException(nameof(matchableTypes));
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}
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if ((realAppIDs == null) || (realAppIDs.Count == 0)) {
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throw new ArgumentNullException(nameof(realAppIDs));
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}
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Guid = guid;
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SteamID = steamID;
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MatchableTypes = matchableTypes.ToImmutableHashSet();
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RealAppIDs = realAppIDs.ToImmutableHashSet();
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}
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}
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