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* Initial implementation of announce with diff * Add missing logic pieces * Change in logic * Fix checksums * Add deduplication logic * Update SetPart.cs * Use standalone endpoint for diff * Use different hashcode impl * Update AssetForListing.cs * Misc * Push all the changes for this to finally work * Use original index rather than self-calculated ASFB makes some calculations based on index, it's better for us to have holes rather than hiding skipped items. * Handle edge case of no assets after deduplication * Remove dead code * Address trim warnings * Misc optimization
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ArchiSteamFarm.OfficialPlugins.ItemsMatcher/BotCache.cs
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124
ArchiSteamFarm.OfficialPlugins.ItemsMatcher/BotCache.cs
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// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// |
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// Copyright 2015-2023 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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// |
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// |
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// http://www.apache.org/licenses/LICENSE-2.0
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// |
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Globalization;
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using System.IO;
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using System.Threading.Tasks;
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using ArchiSteamFarm.Collections;
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using ArchiSteamFarm.Core;
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using ArchiSteamFarm.Helpers;
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using ArchiSteamFarm.Localization;
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using ArchiSteamFarm.OfficialPlugins.ItemsMatcher.Data;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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namespace ArchiSteamFarm.OfficialPlugins.ItemsMatcher;
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internal sealed class BotCache : SerializableFile {
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly ConcurrentList<AssetForListing> LastAnnouncedAssetsForListing = new();
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internal string? LastAnnouncedTradeToken {
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get => BackingLastAnnouncedTradeToken;
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set {
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if (BackingLastAnnouncedTradeToken == value) {
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return;
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}
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BackingLastAnnouncedTradeToken = value;
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Utilities.InBackground(Save);
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}
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}
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[JsonProperty]
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private string? BackingLastAnnouncedTradeToken;
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private BotCache(string filePath) : this() {
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ArgumentException.ThrowIfNullOrEmpty(filePath);
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FilePath = filePath;
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}
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[JsonConstructor]
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private BotCache() => LastAnnouncedAssetsForListing.OnModified += OnObjectModified;
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[UsedImplicitly]
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public bool ShouldSerializeBackingLastAnnouncedTradeToken() => !string.IsNullOrEmpty(BackingLastAnnouncedTradeToken);
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[UsedImplicitly]
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public bool ShouldSerializeLastAnnouncedAssetsForListing() => LastAnnouncedAssetsForListing.Count > 0;
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protected override void Dispose(bool disposing) {
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if (disposing) {
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// Events we registered
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LastAnnouncedAssetsForListing.OnModified -= OnObjectModified;
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}
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// Base dispose
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base.Dispose(disposing);
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}
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internal static async Task<BotCache> CreateOrLoad(string filePath) {
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ArgumentException.ThrowIfNullOrEmpty(filePath);
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if (!File.Exists(filePath)) {
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return new BotCache(filePath);
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}
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BotCache? botCache;
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try {
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string json = await File.ReadAllTextAsync(filePath).ConfigureAwait(false);
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if (string.IsNullOrEmpty(json)) {
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ASF.ArchiLogger.LogGenericError(string.Format(CultureInfo.CurrentCulture, Strings.ErrorIsEmpty, nameof(json)));
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return new BotCache(filePath);
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}
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botCache = JsonConvert.DeserializeObject<BotCache>(json);
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} catch (Exception e) {
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ASF.ArchiLogger.LogGenericException(e);
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return new BotCache(filePath);
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}
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if (botCache == null) {
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ASF.ArchiLogger.LogNullError(botCache);
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return new BotCache(filePath);
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}
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botCache.FilePath = filePath;
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return botCache;
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}
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private async void OnObjectModified(object? sender, EventArgs e) {
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if (string.IsNullOrEmpty(FilePath)) {
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return;
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}
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await Save().ConfigureAwait(false);
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}
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}
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