mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-06 17:10:13 +00:00
WIP: Gigantic work on #252
TODO: Market confirmations, cleanup, code review, shitload of tests...
This commit is contained in:
@@ -1,456 +1,43 @@
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Net;
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using System.Security.Cryptography;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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namespace SteamAuth
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{
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public class SteamGuardAccount
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{
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[JsonProperty("shared_secret")]
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public string SharedSecret { get; set; }
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namespace SteamAuth {
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// TODO: Converter code will be removed soon
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public class SteamGuardAccount {
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[JsonProperty("shared_secret")]
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public string SharedSecret { get; set; }
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[JsonProperty("serial_number")]
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public string SerialNumber { get; set; }
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[JsonProperty("serial_number")]
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public string SerialNumber { get; set; }
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[JsonProperty("revocation_code")]
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public string RevocationCode { get; set; }
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[JsonProperty("revocation_code")]
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public string RevocationCode { get; set; }
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[JsonProperty("uri")]
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public string URI { get; set; }
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[JsonProperty("uri")]
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public string URI { get; set; }
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[JsonProperty("server_time")]
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public long ServerTime { get; set; }
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[JsonProperty("server_time")]
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public long ServerTime { get; set; }
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[JsonProperty("account_name")]
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public string AccountName { get; set; }
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[JsonProperty("account_name")]
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public string AccountName { get; set; }
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[JsonProperty("token_gid")]
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public string TokenGID { get; set; }
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[JsonProperty("token_gid")]
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public string TokenGID { get; set; }
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[JsonProperty("identity_secret")]
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public string IdentitySecret { get; set; }
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[JsonProperty("identity_secret")]
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public string IdentitySecret { get; set; }
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[JsonProperty("secret_1")]
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public string Secret1 { get; set; }
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[JsonProperty("secret_1")]
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public string Secret1 { get; set; }
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[JsonProperty("status")]
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public int Status { get; set; }
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[JsonProperty("status")]
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public int Status { get; set; }
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[JsonProperty("device_id")]
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public string DeviceID { get; set; }
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[JsonProperty("device_id")]
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public string DeviceID { get; set; }
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/// <summary>
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/// Set to true if the authenticator has actually been applied to the account.
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/// </summary>
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[JsonProperty("fully_enrolled")]
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public bool FullyEnrolled { get; set; }
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[JsonProperty("fully_enrolled")]
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public bool FullyEnrolled { get; set; }
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public SessionData Session { get; set; }
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private static byte[] steamGuardCodeTranslations = new byte[] { 50, 51, 52, 53, 54, 55, 56, 57, 66, 67, 68, 70, 71, 72, 74, 75, 77, 78, 80, 81, 82, 84, 86, 87, 88, 89 };
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public bool DeactivateAuthenticator(int scheme = 2)
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{
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var postData = new NameValueCollection();
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postData.Add("steamid", this.Session.SteamID.ToString());
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postData.Add("steamguard_scheme", scheme.ToString());
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postData.Add("revocation_code", this.RevocationCode);
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postData.Add("access_token", this.Session.OAuthToken);
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try
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{
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string response = SteamWeb.MobileLoginRequest(APIEndpoints.STEAMAPI_BASE + "/ITwoFactorService/RemoveAuthenticator/v0001", "POST", postData);
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var removeResponse = JsonConvert.DeserializeObject<RemoveAuthenticatorResponse>(response);
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if (removeResponse == null || removeResponse.Response == null || !removeResponse.Response.Success) return false;
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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public string GenerateSteamGuardCode()
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{
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return GenerateSteamGuardCodeForTime(TimeAligner.GetSteamTime());
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}
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public string GenerateSteamGuardCodeForTime(long time)
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{
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if (this.SharedSecret == null || this.SharedSecret.Length == 0)
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{
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return "";
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}
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byte[] sharedSecretArray = Convert.FromBase64String(this.SharedSecret);
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byte[] timeArray = new byte[8];
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time /= 30L;
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for (int i = 8; i > 0; i--)
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{
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timeArray[i - 1] = (byte)time;
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time >>= 8;
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}
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HMACSHA1 hmacGenerator = new HMACSHA1();
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hmacGenerator.Key = sharedSecretArray;
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byte[] hashedData = hmacGenerator.ComputeHash(timeArray);
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byte[] codeArray = new byte[5];
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try
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{
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byte b = (byte)(hashedData[19] & 0xF);
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int codePoint = (hashedData[b] & 0x7F) << 24 | (hashedData[b + 1] & 0xFF) << 16 | (hashedData[b + 2] & 0xFF) << 8 | (hashedData[b + 3] & 0xFF);
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for (int i = 0; i < 5; ++i)
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{
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codeArray[i] = steamGuardCodeTranslations[codePoint % steamGuardCodeTranslations.Length];
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codePoint /= steamGuardCodeTranslations.Length;
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}
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}
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catch (Exception)
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{
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return null; //Change later, catch-alls are bad!
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}
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return Encoding.UTF8.GetString(codeArray);
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}
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public Confirmation[] FetchConfirmations()
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{
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string url = this.GenerateConfirmationURL();
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CookieContainer cookies = new CookieContainer();
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this.Session.AddCookies(cookies);
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string response = SteamWeb.Request(url, "GET", null, cookies);
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/*So you're going to see this abomination and you're going to be upset.
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It's understandable. But the thing is, regex for HTML -- while awful -- makes this way faster than parsing a DOM, plus we don't need another library.
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And because the data is always in the same place and same format... It's not as if we're trying to naturally understand HTML here. Just extract strings.
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I'm sorry. */
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Regex confIDRegex = new Regex("data-confid=\"(\\d+)\"");
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Regex confKeyRegex = new Regex("data-key=\"(\\d+)\"");
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Regex confDescRegex = new Regex("<div>((Confirm|Trade with|Sell -) .+)</div>");
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if (response == null || !(confIDRegex.IsMatch(response) && confKeyRegex.IsMatch(response) && confDescRegex.IsMatch(response)))
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{
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if (response == null || !response.Contains("<div>Nothing to confirm</div>"))
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{
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throw new WGTokenInvalidException();
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}
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return new Confirmation[0];
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}
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MatchCollection confIDs = confIDRegex.Matches(response);
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MatchCollection confKeys = confKeyRegex.Matches(response);
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MatchCollection confDescs = confDescRegex.Matches(response);
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List<Confirmation> ret = new List<Confirmation>();
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for (int i = 0; i < confIDs.Count; i++)
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{
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string confID = confIDs[i].Groups[1].Value;
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string confKey = confKeys[i].Groups[1].Value;
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string confDesc = confDescs[i].Groups[1].Value;
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Confirmation conf = new Confirmation()
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{
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Description = confDesc,
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ID = confID,
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Key = confKey
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};
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ret.Add(conf);
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}
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return ret.ToArray();
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}
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public async Task<Confirmation[]> FetchConfirmationsAsync()
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{
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string url = this.GenerateConfirmationURL();
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CookieContainer cookies = new CookieContainer();
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this.Session.AddCookies(cookies);
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string response = await SteamWeb.RequestAsync(url, "GET", null, cookies);
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/*So you're going to see this abomination and you're going to be upset.
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It's understandable. But the thing is, regex for HTML -- while awful -- makes this way faster than parsing a DOM, plus we don't need another library.
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And because the data is always in the same place and same format... It's not as if we're trying to naturally understand HTML here. Just extract strings.
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I'm sorry. */
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Regex confIDRegex = new Regex("data-confid=\"(\\d+)\"");
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Regex confKeyRegex = new Regex("data-key=\"(\\d+)\"");
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Regex confDescRegex = new Regex("<div>((Confirm|Trade with|Sell -) .+)</div>");
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if (response == null || !(confIDRegex.IsMatch(response) && confKeyRegex.IsMatch(response) && confDescRegex.IsMatch(response)))
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{
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if (response == null || !response.Contains("<div>Nothing to confirm</div>"))
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{
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throw new WGTokenInvalidException();
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}
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return new Confirmation[0];
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}
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MatchCollection confIDs = confIDRegex.Matches(response);
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MatchCollection confKeys = confKeyRegex.Matches(response);
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MatchCollection confDescs = confDescRegex.Matches(response);
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List<Confirmation> ret = new List<Confirmation>();
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for (int i = 0; i < confIDs.Count; i++)
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{
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string confID = confIDs[i].Groups[1].Value;
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string confKey = confKeys[i].Groups[1].Value;
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string confDesc = confDescs[i].Groups[1].Value;
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Confirmation conf = new Confirmation()
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{
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Description = confDesc,
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ID = confID,
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Key = confKey
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};
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ret.Add(conf);
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}
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return ret.ToArray();
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}
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public long GetConfirmationTradeOfferID(Confirmation conf)
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{
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var confDetails = _getConfirmationDetails(conf);
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if (confDetails == null || !confDetails.Success) return -1;
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Regex tradeOfferIDRegex = new Regex("<div class=\"tradeoffer\" id=\"tradeofferid_(\\d+)\" >");
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if(!tradeOfferIDRegex.IsMatch(confDetails.HTML)) return -1;
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return long.Parse(tradeOfferIDRegex.Match(confDetails.HTML).Groups[1].Value);
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}
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public bool AcceptConfirmation(Confirmation conf)
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{
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return _sendConfirmationAjax(conf, "allow");
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}
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public bool DenyConfirmation(Confirmation conf)
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{
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return _sendConfirmationAjax(conf, "cancel");
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}
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/// <summary>
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/// Refreshes the Steam session. Necessary to perform confirmations if your session has expired or changed.
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/// </summary>
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/// <returns></returns>
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public bool RefreshSession()
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{
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string url = APIEndpoints.MOBILEAUTH_GETWGTOKEN;
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NameValueCollection postData = new NameValueCollection();
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postData.Add("access_token", this.Session.OAuthToken);
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string response = SteamWeb.Request(url, "POST", postData);
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if (response == null) return false;
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try
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{
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var refreshResponse = JsonConvert.DeserializeObject<RefreshSessionDataResponse>(response);
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if (refreshResponse == null || refreshResponse.Response == null || String.IsNullOrEmpty(refreshResponse.Response.Token))
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return false;
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string token = this.Session.SteamID + "%7C%7C" + refreshResponse.Response.Token;
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string tokenSecure = this.Session.SteamID + "%7C%7C" + refreshResponse.Response.TokenSecure;
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this.Session.SteamLogin = token;
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this.Session.SteamLoginSecure = tokenSecure;
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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/// <summary>
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/// Refreshes the Steam session. Necessary to perform confirmations if your session has expired or changed.
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/// </summary>
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/// <returns></returns>
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public async Task<bool> RefreshSessionAsync()
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{
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string url = APIEndpoints.MOBILEAUTH_GETWGTOKEN;
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NameValueCollection postData = new NameValueCollection();
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postData.Add("access_token", this.Session.OAuthToken);
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string response = await SteamWeb.RequestAsync(url, "POST", postData);
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if (response == null) return false;
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try
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{
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var refreshResponse = JsonConvert.DeserializeObject<RefreshSessionDataResponse>(response);
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if (refreshResponse == null || refreshResponse.Response == null || String.IsNullOrEmpty(refreshResponse.Response.Token))
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return false;
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string token = this.Session.SteamID + "%7C%7C" + refreshResponse.Response.Token;
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string tokenSecure = this.Session.SteamID + "%7C%7C" + refreshResponse.Response.TokenSecure;
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this.Session.SteamLogin = token;
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this.Session.SteamLoginSecure = tokenSecure;
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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private ConfirmationDetailsResponse _getConfirmationDetails(Confirmation conf)
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{
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string url = APIEndpoints.COMMUNITY_BASE + "/mobileconf/details/" + conf.ID + "?";
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string queryString = GenerateConfirmationQueryParams("details");
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url += queryString;
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CookieContainer cookies = new CookieContainer();
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this.Session.AddCookies(cookies);
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string referer = GenerateConfirmationURL();
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string response = SteamWeb.Request(url, "GET", null, cookies, null);
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if (String.IsNullOrEmpty(response)) return null;
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var confResponse = JsonConvert.DeserializeObject<ConfirmationDetailsResponse>(response);
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if (confResponse == null) return null;
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return confResponse;
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}
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private bool _sendConfirmationAjax(Confirmation conf, string op)
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{
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string url = APIEndpoints.COMMUNITY_BASE + "/mobileconf/ajaxop";
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string queryString = "?op=" + op + "&";
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queryString += GenerateConfirmationQueryParams(op);
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queryString += "&cid=" + conf.ID + "&ck=" + conf.Key;
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url += queryString;
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CookieContainer cookies = new CookieContainer();
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this.Session.AddCookies(cookies);
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string referer = GenerateConfirmationURL();
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string response = SteamWeb.Request(url, "GET", null, cookies, null);
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if (response == null) return false;
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SendConfirmationResponse confResponse = JsonConvert.DeserializeObject<SendConfirmationResponse>(response);
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return confResponse.Success;
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}
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public string GenerateConfirmationURL(string tag = "conf")
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{
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string endpoint = APIEndpoints.COMMUNITY_BASE + "/mobileconf/conf?";
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string queryString = GenerateConfirmationQueryParams(tag);
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return endpoint + queryString;
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}
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public string GenerateConfirmationQueryParams(string tag)
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{
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if (String.IsNullOrEmpty(DeviceID))
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throw new ArgumentException("Device ID is not present");
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long time = TimeAligner.GetSteamTime();
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return "p=" + this.DeviceID + "&a=" + this.Session.SteamID.ToString() + "&k=" + _generateConfirmationHashForTime(time, tag) + "&t=" + time + "&m=android&tag=" + tag;
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}
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private string _generateConfirmationHashForTime(long time, string tag)
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{
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byte[] decode = Convert.FromBase64String(this.IdentitySecret);
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int n2 = 8;
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if (tag != null)
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{
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if (tag.Length > 32)
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{
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n2 = 8 + 32;
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}
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else
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{
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n2 = 8 + tag.Length;
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}
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}
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byte[] array = new byte[n2];
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int n3 = 8;
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while (true)
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{
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int n4 = n3 - 1;
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if (n3 <= 0)
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{
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break;
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}
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array[n4] = (byte)time;
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time >>= 8;
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n3 = n4;
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}
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if (tag != null)
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{
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Array.Copy(Encoding.UTF8.GetBytes(tag), 0, array, 8, n2 - 8);
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}
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try
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{
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HMACSHA1 hmacGenerator = new HMACSHA1();
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hmacGenerator.Key = decode;
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byte[] hashedData = hmacGenerator.ComputeHash(array);
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string encodedData = Convert.ToBase64String(hashedData, Base64FormattingOptions.None);
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string hash = WebUtility.UrlEncode(encodedData);
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return hash;
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}
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catch (Exception)
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{
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return null; //Fix soon: catch-all is BAD!
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}
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}
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//TODO: Determine how to detect an invalid session.
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public class WGTokenInvalidException : Exception
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{
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}
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private class RefreshSessionDataResponse
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{
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[JsonProperty("response")]
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public RefreshSessionDataInternalResponse Response { get; set; }
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internal class RefreshSessionDataInternalResponse
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{
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[JsonProperty("token")]
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public string Token { get; set; }
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[JsonProperty("token_secure")]
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public string TokenSecure { get; set; }
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}
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}
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private class RemoveAuthenticatorResponse
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{
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[JsonProperty("response")]
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public RemoveAuthenticatorInternalResponse Response { get; set; }
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internal class RemoveAuthenticatorInternalResponse
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{
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[JsonProperty("success")]
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public bool Success { get; set; }
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}
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}
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private class SendConfirmationResponse
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{
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[JsonProperty("success")]
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public bool Success { get; set; }
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}
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private class ConfirmationDetailsResponse
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{
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[JsonProperty("success")]
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public bool Success { get; set; }
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[JsonProperty("html")]
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public string HTML { get; set; }
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}
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}
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}
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}
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Reference in New Issue
Block a user