mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-16 08:25:28 +00:00
Unify idling -> farming
We should use farm when we mean automatically playing games in order to receive card drops.
This commit is contained in:
62
ArchiSteamFarm/Localization/Strings.Designer.cs
generated
62
ArchiSteamFarm/Localization/Strings.Designer.cs
generated
@@ -124,7 +124,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Account is no longer occupied: idling process resumed!.
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/// Looks up a localized string similar to Account is no longer occupied: farming process resumed!.
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/// </summary>
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public static string BotAccountFree {
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get {
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@@ -133,7 +133,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to This account is limited, idling process is unavailable until the restriction is removed!.
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/// Looks up a localized string similar to This account is limited, farming process is unavailable until the restriction is removed!.
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/// </summary>
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public static string BotAccountLimited {
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get {
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@@ -142,7 +142,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to This account is locked, idling process is permanently unavailable!.
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/// Looks up a localized string similar to This account is locked, farming process is permanently unavailable!.
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/// </summary>
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public static string BotAccountLocked {
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get {
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@@ -151,7 +151,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Account is currently being used: ASF will resume idling when it's free....
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/// Looks up a localized string similar to Account is currently being used: ASF will resume farming when it's free....
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/// </summary>
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public static string BotAccountOccupied {
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get {
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@@ -223,7 +223,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Automatic idling has paused!.
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/// Looks up a localized string similar to Automatic farming has paused!.
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/// </summary>
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public static string BotAutomaticIdlingNowPaused {
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get {
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@@ -232,7 +232,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Automatic idling has resumed!.
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/// Looks up a localized string similar to Automatic farming has resumed!.
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/// </summary>
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public static string BotAutomaticIdlingNowResumed {
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get {
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@@ -241,7 +241,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Automatic idling is paused already!.
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/// Looks up a localized string similar to Automatic farming is paused already!.
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/// </summary>
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public static string BotAutomaticIdlingPausedAlready {
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get {
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@@ -250,7 +250,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Automatic idling is resumed already!.
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/// Looks up a localized string similar to Automatic farming is resumed already!.
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/// </summary>
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public static string BotAutomaticIdlingResumedAlready {
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get {
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@@ -313,7 +313,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Waiting up to {0} to ensure that we're free to start idling....
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/// Looks up a localized string similar to Waiting up to {0} to ensure that we're free to start farming....
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/// </summary>
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public static string BotExtraIdlingCooldown {
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get {
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@@ -367,7 +367,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Idling selected {0}: {1}.
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/// Looks up a localized string similar to Playing selected {0}: {1}.
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/// </summary>
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public static string BotIdlingSelectedGames {
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get {
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@@ -629,7 +629,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Bot is idling game: {0} ({1}, {2} card drops remaining) from a total of {3} games ({4} cards) left to idle (~{5} remaining)..
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/// Looks up a localized string similar to Bot is farming game: {0} ({1}, {2} card drops remaining) from a total of {3} games ({4} cards) left to farm (~{5} remaining)..
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/// </summary>
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public static string BotStatusIdling {
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get {
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@@ -638,7 +638,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Bot is idling games: {0} from a total of {1} games ({2} cards) left to idle (~{3} remaining)..
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/// Looks up a localized string similar to Bot is farming games: {0} from a total of {1} games ({2} cards) left to farm (~{3} remaining)..
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/// </summary>
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public static string BotStatusIdlingList {
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get {
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@@ -647,7 +647,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Bot is limited and can't drop any cards through idling..
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/// Looks up a localized string similar to Bot is limited and can't drop any cards through farming..
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/// </summary>
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public static string BotStatusLimited {
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get {
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@@ -656,7 +656,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Bot is locked and can't drop any cards through idling..
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/// Looks up a localized string similar to Bot is locked and can't drop any cards through farming..
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/// </summary>
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public static string BotStatusLocked {
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get {
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@@ -665,7 +665,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Bot is not idling anything..
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/// Looks up a localized string similar to Bot is not farming anything..
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/// </summary>
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public static string BotStatusNotIdling {
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get {
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@@ -683,7 +683,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to There are {0}/{1} bots running, with total of {2} games ({3} cards) left to idle..
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/// Looks up a localized string similar to There are {0}/{1} bots running, with total of {2} games ({3} cards) left to farm..
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/// </summary>
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public static string BotStatusOverview {
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get {
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@@ -782,7 +782,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Chosen idling algorithm: {0}.
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/// Looks up a localized string similar to Chosen farming algorithm: {0}.
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/// </summary>
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public static string ChosenFarmingAlgorithm {
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get {
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@@ -1091,7 +1091,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to We have a total of {0} games ({1} cards) left to idle (~{2} remaining)....
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/// Looks up a localized string similar to We have a total of {0} games ({1} cards) left to farm (~{2} remaining)....
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/// </summary>
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public static string GamesToIdle {
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get {
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@@ -1109,7 +1109,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Idling finished!.
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/// Looks up a localized string similar to Farming finished!.
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/// </summary>
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public static string IdlingFinished {
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get {
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@@ -1118,7 +1118,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Finished idling: {0} ({1}) after {2} of playtime!.
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/// Looks up a localized string similar to Finished farming: {0} ({1}) after {2} of playtime!.
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/// </summary>
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public static string IdlingFinishedForGame {
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get {
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@@ -1127,7 +1127,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Finished idling games: {0}.
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/// Looks up a localized string similar to Finished farming games: {0}.
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/// </summary>
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public static string IdlingFinishedForGames {
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get {
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@@ -1136,7 +1136,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Idling {0} ({1}) is temporarily disabled, as ASF is not able to play that game at the moment..
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/// Looks up a localized string similar to Farming {0} ({1}) is temporarily disabled, as ASF is not able to play that game at the moment..
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/// </summary>
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public static string IdlingGameNotPossible {
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get {
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@@ -1145,7 +1145,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Idling status for {0} ({1}): {2} cards remaining.
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/// Looks up a localized string similar to Farming status for {0} ({1}): {2} cards remaining.
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/// </summary>
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public static string IdlingStatusForGame {
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get {
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@@ -1154,7 +1154,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Idling stopped!.
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/// Looks up a localized string similar to Farming stopped!.
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/// </summary>
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public static string IdlingStopped {
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get {
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@@ -1262,7 +1262,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to We don't have anything to idle on this account!.
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/// Looks up a localized string similar to We don't have anything to farm on this account!.
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/// </summary>
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public static string NothingToIdle {
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get {
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@@ -1271,7 +1271,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Now idling: {0} ({1}).
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/// Looks up a localized string similar to Now farming: {0} ({1}).
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/// </summary>
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public static string NowIdling {
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get {
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@@ -1280,7 +1280,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Now idling: {0}.
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/// Looks up a localized string similar to Now farming: {0}.
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/// </summary>
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public static string NowIdlingList {
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get {
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@@ -1379,7 +1379,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Still idling: {0} ({1}).
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/// Looks up a localized string similar to Still farming: {0} ({1}).
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/// </summary>
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public static string StillIdling {
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get {
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@@ -1388,7 +1388,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Still idling: {0}.
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/// Looks up a localized string similar to Still farming: {0}.
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/// </summary>
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public static string StillIdlingList {
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get {
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@@ -1397,7 +1397,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Stopped idling: {0} ({1}).
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/// Looks up a localized string similar to Stopped farming: {0} ({1}).
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/// </summary>
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public static string StoppedIdling {
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get {
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@@ -1406,7 +1406,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Stopped idling: {0}.
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/// Looks up a localized string similar to Stopped farming: {0}.
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/// </summary>
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public static string StoppedIdlingList {
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get {
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