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https://github.com/JustArchiNET/ArchiSteamFarm.git
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Restructurize
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44
GUI/Form2.cs
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44
GUI/Form2.cs
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/*
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_ _ _ ____ _ _____
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/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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Copyright 2015-2016 Florian "KlappPC" Lang
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Contact: ichhoeremusik@gmx.net
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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using System;
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using System.Windows.Forms;
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namespace GUI {
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/**
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* popup Message when Input is required
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*/
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public partial class Form2 : Form {
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ServerProcess proc;
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public Form2(ServerProcess proc, string msg) {
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this.proc = proc;
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InitializeComponent();
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label1.Text = msg;
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button1.DialogResult = DialogResult.OK;
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}
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private void button1_Click(object sender, EventArgs e) {
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proc.Write(textBox1.Text);
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}
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}
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}
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