Inventory fetching through CM (#3155)

* New inventory fetching

* use new method everywhere

* Store description in the asset, add protobuf body as a backing field for InventoryDescription, add properties to description

* parse trade offers as json, stub descriptions, fix build

* formatting, misc fixes

* fix pragma comments

* fix passing tradable property

* fix convesion of assets, add compatibility method

* fix fetching tradeoffers

* use 40k as default count per request

* throw an exception instead of silencing the error
This commit is contained in:
Vita Chumakova
2024-03-17 02:57:25 +04:00
committed by GitHub
parent aedede3ba4
commit 184232995d
20 changed files with 835 additions and 511 deletions

View File

@@ -489,7 +489,7 @@ public sealed class Bot {
Assert.IsTrue(expectedResult.All(expectation => realResult.TryGetValue(expectation.Key, out long reality) && (expectation.Value == reality)));
}
private static Asset CreateCard(ulong classID, uint realAppID, uint amount = 1, Asset.EType type = Asset.EType.TradingCard, Asset.ERarity rarity = Asset.ERarity.Common) => new(Asset.SteamAppID, Asset.SteamCommunityContextID, classID, amount, realAppID: realAppID, type: type, rarity: rarity);
private static Asset CreateCard(ulong classID, uint realAppID, uint amount = 1, Asset.EType type = Asset.EType.TradingCard, Asset.ERarity rarity = Asset.ERarity.Common) => new(Asset.SteamAppID, Asset.SteamCommunityContextID, classID, amount, new InventoryDescription(), realAppID, type, rarity);
private static HashSet<Asset> GetItemsForFullBadge(IReadOnlyCollection<Asset> inventory, byte cardsPerSet, uint appID, ushort maxItems = Steam.Exchange.Trading.MaxItemsPerTrade) => GetItemsForFullBadge(inventory, new Dictionary<uint, byte> { { appID, cardsPerSet } }, maxItems);

View File

@@ -426,5 +426,5 @@ public sealed class Trading {
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
private static Asset CreateItem(ulong classID, uint amount = 1, uint realAppID = Asset.SteamAppID, Asset.EType type = Asset.EType.TradingCard, Asset.ERarity rarity = Asset.ERarity.Common) => new(Asset.SteamAppID, Asset.SteamCommunityContextID, classID, amount, realAppID: realAppID, type: type, rarity: rarity);
private static Asset CreateItem(ulong classID, uint amount = 1, uint realAppID = Asset.SteamAppID, Asset.EType type = Asset.EType.TradingCard, Asset.ERarity rarity = Asset.ERarity.Common) => new(Asset.SteamAppID, Asset.SteamCommunityContextID, classID, amount, new InventoryDescription(), realAppID, type, rarity);
}