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GUI Project and a small change to ASF (Console.Clear goes boom, when output is redirected).
Frontend docu: http://tscherub.de/ASFGUI.html
This commit is contained in:
193
WcfClientGui/ServerProcess.cs
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193
WcfClientGui/ServerProcess.cs
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/*
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_ _ _ ____ _ _____
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/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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Copyright 2015-2016 Florian "KlappPC" Lang
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Contact: ichhoeremusik@gmx.net
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This file is mostly done by a friend who explicitly does not want to get mentioned in any way.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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using System.Threading;
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using System.Diagnostics;
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using System.Windows.Forms;
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namespace Gui2
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{
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/*basically a class to run executables as controlled prozess in the background*/
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public class ServerProcess
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{
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//ASF.exe in our case
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protected Process process;
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//handling the output.
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protected Thread outputThread;
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protected bool stopping;
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//the textbox from our Form, where we want to display output.
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private TextBox output;
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private object lockObj = new object();
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/**
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* New SeverProcess for filename with arguments and output to textBox.
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* Console is hidden and IO redirected.
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*/
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public ServerProcess(string fileName, string argumants,TextBox textBox){
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output = textBox;
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process = new System.Diagnostics.Process();
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process.StartInfo.FileName = fileName;
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process.StartInfo.Arguments = argumants;
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process.StartInfo.UseShellExecute = false;
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process.StartInfo.RedirectStandardInput = true;
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process.StartInfo.RedirectStandardError = true;
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process.StartInfo.RedirectStandardOutput = true;
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process.StartInfo.CreateNoWindow = true;
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}
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//needed for realizing when input is needed.
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private int dotcounter = 0;
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/**
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* I'm not quite happy with this. I could not figure a way to notice when input is required
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* besides reading char by char and searching for keywords. Will stop working, if the "Please enter"
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* lines gets changed.
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* Only tested for "Enter Password."
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*/
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private void NewOutput(object sender, char e)
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{
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MethodInvoker mi = delegate
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{
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output.AppendText(e.ToString());
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};
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if (e == '.')
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{
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dotcounter++;
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}
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else if(e == ':') {
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dotcounter = 3;
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}else{
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dotcounter = 0;
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}
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if (dotcounter == 3) {
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string[] arr = output.Lines;
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string str = arr[arr.Length - 1];
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if (str.Contains("Hit enter"))
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{
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str = arr[arr.Length - 2] + " | " + str;
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Form f = new Form2(this, str);
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f.ShowDialog();
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mi = delegate{output.AppendText(e.ToString()+"\n");};
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}
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if (str.Contains("Please enter"))
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{
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Form f = new Form2(this, str);
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f.ShowDialog();
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mi = delegate { output.AppendText(e.ToString() + "\n"); };
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}
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dotcounter = 0;
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}
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output.Invoke(mi);
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}
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private void NewOutput(object sender, string e)
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{
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MethodInvoker mi = delegate
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{
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output.AppendText(e+"\n");
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};
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output.Invoke(mi);
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}
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private void printOutPut() {
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char str;
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int i;
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string s;
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while (!stopping)
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{
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//thats ugly, but when using readline we can't catch input.
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while (((i = process.StandardOutput.Read()) != 0))
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{
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str=System.Convert.ToChar(i);
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NewOutput(this, str);
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if (stopping)
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break;
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}
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while (((s = process.StandardError.ReadLine()) != null))
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{
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NewOutput(this, s);
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if (stopping)
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break;
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}
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}
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}
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public void Write(string msg) {
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process.StandardInput.WriteLine(msg);
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process.StandardInput.Flush();
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}
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public void Stop() {
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Thread stopThread = new Thread(StopProcess);
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stopThread.Start();
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}
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private void StopProcess() {
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if (process == null)
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return;
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stopping = true;
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outputThread.Abort();
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Thread.Sleep(1000);
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if (process == null)
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return;
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if (process.HasExited)
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process.Close();
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else
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process.Kill();
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process = null;
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}
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/**
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* starts the process and a second thread to listen for output.
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*/
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public void Start() {
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outputThread = new Thread(printOutPut);
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process.Start();
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outputThread.Start();
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}
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public Process Process {
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get {
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return process;
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}
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}
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}
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}
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