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https://github.com/JustArchiNET/ArchiSteamFarm.git
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Rename JsonStorage -> InMemory
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59
ArchiSteamFarm/InMemoryServerListProvider.cs
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59
ArchiSteamFarm/InMemoryServerListProvider.cs
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/*
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_ _ _ ____ _ _____
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/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
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Contact: JustArchi@JustArchi.net
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Net;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using SteamKit2.Discovery;
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namespace ArchiSteamFarm {
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internal sealed class InMemoryServerListProvider : IServerListProvider {
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[JsonProperty(Required = Required.DisallowNull)]
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[SuppressMessage("ReSharper", "FieldCanBeMadeReadOnly.Local")]
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private HashSet<IPEndPoint> Servers = new HashSet<IPEndPoint>();
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internal event EventHandler ServerListUpdated = delegate { };
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public Task<IEnumerable<IPEndPoint>> FetchServerListAsync() => Task.FromResult<IEnumerable<IPEndPoint>>(Servers);
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public Task UpdateServerListAsync(IEnumerable<IPEndPoint> endpoints) {
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if (endpoints == null) {
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Logging.LogNullError(nameof(endpoints));
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return Task.Delay(0);
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}
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Servers.Clear();
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foreach (IPEndPoint endpoint in endpoints) {
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Servers.Add(endpoint);
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}
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ServerListUpdated(this, EventArgs.Empty);
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return Task.Delay(0);
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}
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}
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}
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