Fix disposed streams for ASF update

This commit is contained in:
JustArchi
2016-04-14 22:23:37 +02:00
parent 0edc9f4ff6
commit 0f96d84d36
4 changed files with 46 additions and 56 deletions

View File

@@ -28,6 +28,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
@@ -205,21 +206,22 @@ namespace ArchiSteamFarm {
return;
}
Logging.LogGenericInfo("Downloading new version...");
Stream newExe = await WebBrowser.UrlGetToStream(binaryAsset.DownloadURL).ConfigureAwait(false);
if (newExe == null) {
Logging.LogGenericWarning("Could not download new version!");
byte[] result = null;
for (byte i = 0; i < WebBrowser.MaxRetries && result == null; i++) {
Logging.LogGenericInfo("Downloading new version...");
result = await WebBrowser.UrlGetToBytes(binaryAsset.DownloadURL).ConfigureAwait(false);
}
if (result == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries");
return;
}
// We start deep update logic here
string newExeFile = ExecutableFile + ".new";
// Firstly we create new exec
try {
using (FileStream fileStream = File.Open(newExeFile, FileMode.Create)) {
await newExe.CopyToAsync(fileStream).ConfigureAwait(false);
}
File.WriteAllBytes(newExeFile, result);
} catch (Exception e) {
Logging.LogGenericException(e);
return;