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122
ArchiSteamFarm/JSON/Steam.cs
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122
ArchiSteamFarm/JSON/Steam.cs
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/*
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_ _ _ ____ _ _____
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/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
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Contact: JustArchi@JustArchi.net
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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using Newtonsoft.Json;
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using SteamKit2;
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using System.Collections.Generic;
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namespace ArchiSteamFarm {
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internal static class Steam {
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internal sealed class Item {
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// REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService#CEcon_Asset
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[JsonProperty(Required = Required.DisallowNull)]
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internal string appid { get; set; }
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[JsonProperty(Required = Required.DisallowNull)]
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internal string contextid { get; set; }
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[JsonProperty(Required = Required.DisallowNull)]
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internal string assetid { get; set; }
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[JsonProperty(Required = Required.DisallowNull)]
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internal string id {
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get { return assetid; }
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set { assetid = value; }
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}
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[JsonProperty(Required = Required.AllowNull)]
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internal string classid { get; set; }
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[JsonProperty(Required = Required.AllowNull)]
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internal string instanceid { get; set; }
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[JsonProperty(Required = Required.Always)]
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internal string amount { get; set; }
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}
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internal sealed class ItemList {
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[JsonProperty(Required = Required.Always)]
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internal List<Steam.Item> assets { get; } = new List<Steam.Item>();
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}
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internal sealed class TradeOffer {
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// REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService#CEcon_TradeOffer
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internal enum ETradeOfferState : byte {
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Unknown,
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Invalid,
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Active,
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Accepted,
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Countered,
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Expired,
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Canceled,
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Declined,
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InvalidItems,
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EmailPending,
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EmailCanceled,
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OnHold
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}
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[JsonProperty(Required = Required.Always)]
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internal string tradeofferid { get; set; }
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[JsonProperty(Required = Required.Always)]
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internal int accountid_other { get; set; }
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[JsonProperty(Required = Required.Always)]
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internal ETradeOfferState trade_offer_state { get; set; }
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[JsonProperty(Required = Required.Always)]
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internal List<Steam.Item> items_to_give { get; } = new List<Steam.Item>();
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[JsonProperty(Required = Required.Always)]
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internal List<Steam.Item> items_to_receive { get; } = new List<Steam.Item>();
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// Extra
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private ulong _OtherSteamID64 = 0;
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internal ulong OtherSteamID64 {
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get {
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if (_OtherSteamID64 == 0 && accountid_other != 0) {
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_OtherSteamID64 = new SteamID((uint) accountid_other, EUniverse.Public, EAccountType.Individual).ConvertToUInt64();
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}
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return _OtherSteamID64;
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}
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}
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}
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internal sealed class TradeOfferRequest {
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[JsonProperty(Required = Required.Always)]
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internal bool newversion { get; } = true;
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[JsonProperty(Required = Required.Always)]
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internal int version { get; } = 2;
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[JsonProperty(Required = Required.Always)]
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internal Steam.ItemList me { get; } = new Steam.ItemList();
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[JsonProperty(Required = Required.Always)]
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internal Steam.ItemList them { get; } = new Steam.ItemList();
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}
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}
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}
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