mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2025-12-17 06:50:29 +00:00
Misc #1736
This commit is contained in:
@@ -22,6 +22,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Composition;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using ArchiSteamFarm.Json;
|
||||
using ArchiSteamFarm.Plugins;
|
||||
@@ -140,6 +141,13 @@ namespace ArchiSteamFarm.CustomPlugins.ExamplePlugin {
|
||||
public Task<string> OnBotMessage(Bot bot, ulong steamID, string message) {
|
||||
// Normally ASF will expect from you async-capable responses, such as Task<string>. This allows you to make your code fully asynchronous which is a core fundament on which ASF is built upon
|
||||
// Since in this method we're not doing any async stuff, instead of defining this method as async (pointless), we just need to wrap our responses in Task.FromResult<>()
|
||||
|
||||
// As a starter, we can for example ignore messages sent from our own bots, since otherwise they can run into a possible infinite loop of answering themselves
|
||||
if (Bot.BotsReadOnly.Values.Any(existingBot => existingBot.SteamID == steamID)) {
|
||||
return Task.FromResult<string>(null);
|
||||
}
|
||||
|
||||
// If this message doesn't come from one of our bots, we can reply to the user in some pre-defined way
|
||||
bot.ArchiLogger.LogGenericTrace("Hey boss, we got some unknown message here!");
|
||||
|
||||
return Task.FromResult("I didn't get that, did you mean to use a command?");
|
||||
|
||||
Reference in New Issue
Block a user