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ArchiSteamFarm/ArchiSteamFarm/Statistics.cs

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// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
//
// Copyright 2015-2017 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
using System.Threading.Tasks;
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using ArchiSteamFarm.Json;
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using Newtonsoft.Json;
using SteamKit2;
namespace ArchiSteamFarm {
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internal sealed class Statistics : IDisposable {
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private const byte MinAnnouncementCheckTTL = 6; // Minimum amount of hours we must wait before checking eligibility for Announcement, should be lower than MinPersonaStateTTL
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private const byte MinHeartBeatTTL = 10; // Minimum amount of minutes we must wait before sending next HeartBeat
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private const byte MinItemsCount = 100; // Minimum amount of items to be eligible for public listing
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private const byte MinPersonaStateTTL = 8; // Minimum amount of hours we must wait before requesting persona state update
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private const string URL = "https://" + SharedInfo.StatisticsServer;
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private readonly Bot Bot;
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private readonly SemaphoreSlim RequestsSemaphore = new SemaphoreSlim(1, 1);
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private DateTime LastAnnouncementCheck = DateTime.MinValue;
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private DateTime LastHeartBeat = DateTime.MinValue;
private DateTime LastPersonaStateRequest = DateTime.MinValue;
private bool ShouldSendHeartBeats;
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internal Statistics(Bot bot) => Bot = bot ?? throw new ArgumentNullException(nameof(bot));
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public void Dispose() => RequestsSemaphore.Dispose();
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internal async Task OnHeartBeat() {
// Request persona update if needed
if ((DateTime.UtcNow > LastPersonaStateRequest.AddHours(MinPersonaStateTTL)) && (DateTime.UtcNow > LastAnnouncementCheck.AddHours(MinAnnouncementCheckTTL))) {
LastPersonaStateRequest = DateTime.UtcNow;
Bot.RequestPersonaStateUpdate();
}
if (!ShouldSendHeartBeats || (DateTime.UtcNow < LastHeartBeat.AddMinutes(MinHeartBeatTTL))) {
return;
}
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await RequestsSemaphore.WaitAsync().ConfigureAwait(false);
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try {
if (!ShouldSendHeartBeats || (DateTime.UtcNow < LastHeartBeat.AddMinutes(MinHeartBeatTTL))) {
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return;
}
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const string request = URL + "/api/HeartBeat";
Dictionary<string, string> data = new Dictionary<string, string>(2) {
{ "SteamID", Bot.CachedSteamID.ToString() },
{ "Guid", Program.GlobalDatabase.Guid.ToString("N") }
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};
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// We don't need retry logic here
if (await Program.WebBrowser.UrlPost(request, data).ConfigureAwait(false)) {
LastHeartBeat = DateTime.UtcNow;
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}
} finally {
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RequestsSemaphore.Release();
}
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}
internal async Task OnLoggedOn() => await Bot.ArchiWebHandler.JoinGroup(SharedInfo.ASFGroupSteamID).ConfigureAwait(false);
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internal async Task OnPersonaState(SteamFriends.PersonaStateCallback callback) {
if (callback == null) {
ASF.ArchiLogger.LogNullError(nameof(callback));
return;
}
if (DateTime.UtcNow < LastAnnouncementCheck.AddHours(MinAnnouncementCheckTTL)) {
return;
}
// Don't announce if we don't meet conditions
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string tradeToken;
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if (!Bot.HasMobileAuthenticator || !Bot.BotConfig.TradingPreferences.HasFlag(BotConfig.ETradingPreferences.SteamTradeMatcher) || (Bot.BotConfig.MatchableTypes.Count == 0) || !await Bot.ArchiWebHandler.HasValidApiKey().ConfigureAwait(false) || !await Bot.ArchiWebHandler.HasPublicInventory().ConfigureAwait(false) || string.IsNullOrEmpty(tradeToken = await Bot.ArchiWebHandler.GetTradeToken().ConfigureAwait(false))) {
LastAnnouncementCheck = DateTime.UtcNow;
ShouldSendHeartBeats = false;
return;
}
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string nickname = callback.Name ?? "";
string avatarHash = "";
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if ((callback.AvatarHash != null) && (callback.AvatarHash.Length > 0) && callback.AvatarHash.Any(singleByte => singleByte != 0)) {
avatarHash = BitConverter.ToString(callback.AvatarHash).Replace("-", "").ToLowerInvariant();
if (avatarHash.All(singleChar => singleChar == '0')) {
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avatarHash = "";
}
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}
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await RequestsSemaphore.WaitAsync().ConfigureAwait(false);
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try {
if (DateTime.UtcNow < LastAnnouncementCheck.AddHours(MinAnnouncementCheckTTL)) {
return;
}
HashSet<Steam.Asset> inventory = await Bot.ArchiWebHandler.GetMySteamInventory(true, Bot.BotConfig.MatchableTypes).ConfigureAwait(false);
// This is actually inventory failure, so we'll stop sending heartbeats but not record it as valid check
if (inventory == null) {
ShouldSendHeartBeats = false;
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return;
}
// This is actual inventory
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if (inventory.Count < MinItemsCount) {
LastAnnouncementCheck = DateTime.UtcNow;
ShouldSendHeartBeats = false;
return;
}
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const string request = URL + "/api/Announce";
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Dictionary<string, string> data = new Dictionary<string, string>(8) {
{ "SteamID", Bot.CachedSteamID.ToString() },
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{ "Guid", Program.GlobalDatabase.Guid.ToString("N") },
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{ "Nickname", nickname },
{ "AvatarHash", avatarHash },
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{ "MatchableTypes", JsonConvert.SerializeObject(Bot.BotConfig.MatchableTypes) },
{ "MatchEverything", Bot.BotConfig.TradingPreferences.HasFlag(BotConfig.ETradingPreferences.MatchEverything) ? "1" : "0" },
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{ "TradeToken", tradeToken },
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{ "ItemsCount", inventory.Count.ToString() }
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};
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// We don't need retry logic here
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if (await Program.WebBrowser.UrlPost(request, data).ConfigureAwait(false)) {
LastAnnouncementCheck = DateTime.UtcNow;
ShouldSendHeartBeats = true;
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}
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} finally {
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RequestsSemaphore.Release();
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}
}
}
}