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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
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various data types are done through the TypeConverter classes
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Example:
... ado.net/XML headers & schema ...
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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<xsd:attribute ref="xml:space"/>
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<xsd:element name="assembly">
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<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
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<xsd:element name="data">
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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<data name="CategoryAccess" xml:space="preserve">
<value>Acceso</value>
</data>
<data name="CategoryAdvanced" xml:space="preserve">
<value>Avanzado</value>
</data>
<data name="CategoryCore" xml:space="preserve">
<value>Núcleo</value>
</data>
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<data name="CategoryPerformance" xml:space="preserve">
<value>Rendimiento</value>
</data>
<data name="CategoryUpdates" xml:space="preserve">
<value>Actualizaciones</value>
</data>
<data name="ConfirmRemoval" xml:space="preserve">
<value>¿Realmente quieres eliminar esta configuración?</value>
</data>
<data name="ErrorBotNameEmpty" xml:space="preserve">
<value>¡El nombre de tu bot está vacío!</value>
</data>
<data name="ErrorCantRemoveGlobalConfig" xml:space="preserve">
<value>¡No puedes eliminar la configuración global!</value>
</data>
<data name="ErrorCantRenameGlobalConfig" xml:space="preserve">
<value>¡No puedes renombrar la configuración global!</value>
</data>
<data name="ErrorConfigDirectoryNotFound" xml:space="preserve">
<value>¡No se pudo encontrar el directorio de configuración!</value>
</data>
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<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
<value>La propiedad {0} configurada es inválida: {1}</value>
<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
</data>
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<data name="ErrorInvalidCurrentCulture" xml:space="preserve">
<value>¡El CurrentCulture proporcionado no es válido, ConfigGenerator seguirá ejecutándose con el establecido por defecto!</value>
</data>
<data name="ErrorNameAlreadyUsed" xml:space="preserve">
<value>¡Este nombre ya está en uso!</value>
<comment>This happens e.g. when user wants to create a bot with name that exists already</comment>
</data>
<data name="ErrorNameReserved" xml:space="preserve">
<value>¡Este nombre está reservado!</value>
<comment>This happens e.g. when user wants to create a bot with reserved name, such as "ASF"</comment>
</data>
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<data name="ErrorObjectIsNull" xml:space="preserve">
<value>{0} es nulo!</value>
<comment>{0} will be replaced by object's name</comment>
</data>
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<data name="ErrorVersionMismatch" xml:space="preserve">
<value>¡Has intentado usar una versión no válida de ConfigGenerator para tu ASF!
ASF: {0} | ConfigGenerator: {1}
Por favor, usa la versión de ConfigGenerator correspondiente a tu ejecutable de ASF. Se te redigirá a la edición apropiada...</value>
<comment>{0} will be replaced by ASF version (string), {1} will be replaced by ConfigGenerator version (string). Please note that this string should include newlines for formatting.</comment>
</data>
<data name="New" xml:space="preserve">
<value>Nuevo</value>
<comment>This is used as MessageBox title</comment>
</data>
<data name="Removal" xml:space="preserve">
<value>Eliminación</value>
<comment>This is used as MessageBox title</comment>
</data>
<data name="Rename" xml:space="preserve">
<value>Renombrar</value>
<comment>This is used as MessageBox title</comment>
</data>
<data name="TutorialBotFormEnabled" xml:space="preserve">
<value>¡Excelente! Ahora tu instancia de bot está habilitada. De hecho, eso es todo lo que tenías que hacer para usar este bot en ASF, pero puede que quieras configurar al menos 2 propiedades de configuración más: {0} y {1}. Si quieres continuar con el tutorial, por favor, hazlo. Recuerda consultar la wiki si no estás seguro de como una determinada propiedad debería ser configurada, o si necesitas ayuda adicional.</value>
<comment>{0} will be replaced by "SteamLogin" configuration property, {1} will be replaced by "SteamPassword" configuration property</comment>
</data>
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</root>